mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
476 lines
19 KiB
Plaintext
476 lines
19 KiB
Plaintext
// ACE - Common
|
|
// #define ENABLE_PERFORMANCE_COUNTERS
|
|
// #define DEBUG_MODE_FULL
|
|
#include "script_component.hpp"
|
|
|
|
//////////////////////////////////////////////////
|
|
// Get Map Data
|
|
//////////////////////////////////////////////////
|
|
|
|
//Find MGRS zone and 100km grid for current map
|
|
[] call FUNC(getMGRSdata);
|
|
//Prepare variables for FUNC(getMapGridFromPos)/FUNC(getMapPosFromGrid)
|
|
[] call FUNC(getMapGridData);
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Eventhandlers
|
|
//////////////////////////////////////////////////
|
|
|
|
//Status Effect EHs:
|
|
[QGVAR(setStatusEffect), {_this call FUNC(statusEffect_set)}] call CBA_fnc_addEventHandler;
|
|
["forceWalk", false, ["ACE_SwitchUnits", "ACE_Attach", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_Sandbag", "ACE_refuel", "ACE_rearm", "ACE_Trenches"]] call FUNC(statusEffect_addType);
|
|
["blockSprint", false, []] call FUNC(statusEffect_addType);
|
|
["setCaptive", true, [QEGVAR(captives,Handcuffed), QEGVAR(captives,Surrendered)]] call FUNC(statusEffect_addType);
|
|
["blockDamage", false, ["fixCollision", "ACE_cargo"]] call FUNC(statusEffect_addType);
|
|
["blockEngine", false, ["ACE_Refuel"]] call FUNC(statusEffect_addType);
|
|
["blockThrow", false, ["ACE_Attach", "ACE_concertina_wire", "ACE_dragging", "ACE_Explosives", "ACE_Ladder", "ACE_rearm", "ACE_refuel", "ACE_Sandbag", "ACE_Trenches", "ACE_tripod"]] call FUNC(statusEffect_addType);
|
|
["setHidden", true, ["ace_unconscious"]] call FUNC(statusEffect_addType);
|
|
|
|
[QGVAR(forceWalk), {
|
|
params ["_object", "_set"];
|
|
TRACE_2("forceWalk EH",_object,_set);
|
|
_object forceWalk (_set > 0);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(blockSprint), { //Name reversed from `allowSprint` because we want NOR logic
|
|
params ["_object", "_set"];
|
|
TRACE_2("blockSprint EH",_object,_set);
|
|
_object allowSprint (_set == 0);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(setCaptive), {
|
|
params ["_object", "_set"];
|
|
TRACE_2("setCaptive EH",_object,_set);
|
|
_object setCaptive (_set > 0);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(setHidden), {
|
|
params ["_object", "_set"];
|
|
TRACE_2("setHidden EH",_object,_set);
|
|
private _vis = _object getUnitTrait "camouflageCoef";
|
|
if (_set > 0) then {
|
|
if (_vis != 0) then {
|
|
_object setVariable [QGVAR(oldVisibility), _vis];
|
|
_object setUnitTrait ["camouflageCoef", 0];
|
|
{
|
|
if (side _x != side group _object) then {
|
|
_x forgetTarget _object;
|
|
};
|
|
} forEach allGroups;
|
|
};
|
|
} else {
|
|
_vis = _object getVariable [QGVAR(oldVisibility), _vis];
|
|
_object setUnitTrait ["camouflageCoef", _vis];
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(blockDamage), { //Name reversed from `allowDamage` because we want NOR logic
|
|
params ["_object", "_set"];
|
|
if ((_object isKindOf "CAManBase") && {(["ace_medical"] call FUNC(isModLoaded))}) then {
|
|
TRACE_2("blockDamage EH (using medical)",_object,_set);
|
|
_object setVariable [QEGVAR(medical,allowDamage), (_set == 0), true];
|
|
} else {
|
|
TRACE_2("blockDamage EH (using allowDamage)",_object,_set);
|
|
_object allowDamage (_set == 0);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(blockEngine), {
|
|
params ["_vehicle", "_set"];
|
|
_vehicle setVariable [QGVAR(blockEngine), _set > 0, true];
|
|
_vehicle engineOn false;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
//Add a fix for BIS's zeus remoteControl module not reseting variables on DC when RC a unit
|
|
//This variable is used for isPlayer checks
|
|
if (isServer) then {
|
|
addMissionEventHandler ["HandleDisconnect", {
|
|
params ["_dcPlayer"];
|
|
private _zeusLogic = getAssignedCuratorLogic _dcPlayer;
|
|
if ((!isNil "_zeusLogic") && {!isNull _zeusLogic}) then {
|
|
{
|
|
if ((_x getvariable ["bis_fnc_moduleRemoteControl_owner", objnull]) isEqualTo _dcPlayer) exitWith {
|
|
INFO_3("[%1] DC - Was Zeus [%2] while controlling unit [%3] - manually clearing `bis_fnc_moduleRemoteControl_owner`", [_x] call FUNC(getName), _dcPlayer, _x);
|
|
_x setVariable ["bis_fnc_moduleRemoteControl_owner", nil, true];
|
|
};
|
|
nil
|
|
} count (curatorEditableObjects _zeusLogic);
|
|
};
|
|
}];
|
|
};
|
|
|
|
// Event to log Fix Headbug output
|
|
[QGVAR(headbugFixUsed), {
|
|
params ["_profileName", "_animation"];
|
|
INFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(fixCollision), FUNC(fixCollision)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(fixFloating), FUNC(fixFloating)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(fixPosition), FUNC(fixPosition)] call CBA_fnc_addEventHandler;
|
|
|
|
["ace_loadPersonEvent", FUNC(loadPersonLocal)] call CBA_fnc_addEventHandler;
|
|
["ace_unloadPersonEvent", FUNC(unloadPersonLocal)] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(lockVehicle), {
|
|
_this setVariable [QGVAR(lockStatus), locked _this];
|
|
_this lock 2;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(unlockVehicle), {
|
|
_this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(setDir), {(_this select 0) setDir (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(setFuel), {(_this select 0) setFuel (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(engineOn), {(_this select 0) engineOn (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(setSpeaker), {(_this select 0) setSpeaker (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(selectLeader), {(_this select 0) selectLeader (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(setVelocity), {(_this select 0) setVelocity (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(playMove), {(_this select 0) playMove (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(playMoveNow), {(_this select 0) playMoveNow (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(playAction), {(_this select 0) playAction (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(playActionNow), {(_this select 0) playActionNow (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(switchMove), {(_this select 0) switchMove (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(setVectorDirAndUp), {(_this select 0) setVectorDirAndUp (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(setVanillaHitPointDamage), {(_this select 0) setHitPointDamage (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(addWeaponItem), {(_this select 0) addWeaponItem [(_this select 1), (_this select 2)]}] call CBA_fnc_addEventHandler;
|
|
|
|
// Request framework
|
|
[QGVAR(requestCallback), FUNC(requestCallback)] call CBA_fnc_addEventHandler;
|
|
[QGVAR(receiveRequest), FUNC(receiveRequest)] call CBA_fnc_addEventHandler;
|
|
|
|
[QGVAR(systemChatGlobal), {systemChat _this}] call CBA_fnc_addEventHandler;
|
|
|
|
if (isServer) then {
|
|
[QGVAR(hideObjectGlobal), {(_this select 0) hideObjectGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(enableSimulationGlobal), {(_this select 0) enableSimulationGlobal (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(setShotParents), {(_this select 0) setShotParents [_this select 1, _this select 2]}] call CBA_fnc_addEventHandler;
|
|
["ace_setOwner", {(_this select 0) setOwner (_this select 1)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(serverLog), FUNC(serverLog)] call CBA_fnc_addEventHandler;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Set up remote execution
|
|
//////////////////////////////////////////////////
|
|
|
|
// Synced ACE events
|
|
// Handle JIP scenario
|
|
if (!isServer) then {
|
|
["ace_playerJIP", {
|
|
INFO("JIP event synchronization initialized");
|
|
["ACEa", [player]] call CBA_fnc_serverEvent;
|
|
}] call CBA_fnc_addEventHandler;
|
|
} else {
|
|
["ACEa", FUNC(_handleRequestAllSyncedEvents)] call CBA_fnc_addEventHandler;
|
|
};
|
|
|
|
["ACEe", FUNC(_handleSyncedEvent)] call CBA_fnc_addEventHandler;
|
|
["ACEs", FUNC(_handleRequestSyncedEvent)] call CBA_fnc_addEventHandler;
|
|
|
|
if (isServer) then {
|
|
[FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Check files, previous installed version etc.
|
|
//////////////////////////////////////////////////
|
|
|
|
private _currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version");
|
|
private _previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""];
|
|
|
|
// check previous version number from profile
|
|
if (_currentVersion != _previousVersion) then {
|
|
INFO_2("Updating ACE from [%1] to [%2]",_previousVersion,_currentVersion);
|
|
[_previousVersion] call FUNC(cbaSettings_transferUserSettings);
|
|
profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion];
|
|
};
|
|
|
|
call FUNC(checkFiles);
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Set up ace_settingsInitialized eventhandler
|
|
//////////////////////////////////////////////////
|
|
|
|
["ace_settingsInitialized", {
|
|
[
|
|
GVAR(checkPBOsAction),
|
|
GVAR(checkPBOsCheckAll),
|
|
GVAR(checkPBOsWhitelist)
|
|
] call FUNC(checkPBOs)
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
|
|
|
|
/***************************************************************************/
|
|
/***************************************************************************/
|
|
/** everything that only player controlled machines need, goes below this **/
|
|
/***************************************************************************/
|
|
/***************************************************************************/
|
|
|
|
if (!hasInterface) exitWith {};
|
|
|
|
//////////////////////////////////////////////////
|
|
// Set up mouse wheel eventhandler
|
|
//////////////////////////////////////////////////
|
|
|
|
call FUNC(assignedItemFix);
|
|
|
|
// @todo remove?
|
|
enableCamShake true;
|
|
|
|
|
|
//FUNC(showHud) needs to be refreshed if it was set during mission init
|
|
["ace_infoDisplayChanged", {
|
|
GVAR(showHudHash) params ["", "", "_masks"];
|
|
if !(_masks isEqualTo []) then {
|
|
[] call FUNC(showHud);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Eventhandler to set player names
|
|
//////////////////////////////////////////////////
|
|
|
|
// Set the name for the current player
|
|
["unit", {
|
|
params ["_newPlayer","_oldPlayer"];
|
|
|
|
if (alive _newPlayer) then {
|
|
[FUNC(setName), [_newPlayer]] call CBA_fnc_execNextFrame;
|
|
};
|
|
|
|
if (alive _oldPlayer) then {
|
|
[FUNC(setName), [_oldPlayer]] call CBA_fnc_execNextFrame;
|
|
};
|
|
}] call CBA_fnc_addPlayerEventHandler;
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Set up numerous eventhanders for player controlled units
|
|
//////////////////////////////////////////////////
|
|
|
|
TRACE_1("adding unit playerEH to set ace_player",isNull cba_events_oldUnit);
|
|
["unit", {
|
|
ACE_player = (_this select 0);
|
|
}, true] call CBA_fnc_addPlayerEventHandler;
|
|
|
|
GVAR(OldIsCamera) = false;
|
|
|
|
[{
|
|
BEGIN_COUNTER(stateChecker);
|
|
|
|
// "activeCameraChanged" event
|
|
private _data = call FUNC(isfeatureCameraActive);
|
|
if !(_data isEqualTo GVAR(OldIsCamera)) then {
|
|
// Raise ACE event locally
|
|
GVAR(OldIsCamera) = _data;
|
|
["ace_activeCameraChanged", [ACE_player, _data]] call CBA_fnc_localEvent;
|
|
};
|
|
|
|
END_COUNTER(stateChecker);
|
|
}, 0.5, []] call CBA_fnc_addPerFrameHandler;
|
|
|
|
// Add event handler for UAV control change
|
|
ACE_controlledUAV = [objNull, objNull, [], ""];
|
|
addMissionEventHandler ["PlayerViewChanged", {
|
|
// On non-server client this command is semi-broken
|
|
// arg index 5 should be the controlled UAV, but it will often be objNull (delay from locality switching?)
|
|
// On PlayerViewChanged event, start polling for new uav state for a few seconds (should be done within a few frames)
|
|
|
|
params ["", "", "", "", "_newCameraOn", "_UAV"];
|
|
TRACE_2("PlayerViewChanged",_newCameraOn,_UAV);
|
|
|
|
[{
|
|
if (isNull player) exitWith {true};
|
|
private _UAV = getConnectedUAV player;
|
|
if (!alive player) then {_UAV = objNull;};
|
|
private _position = (UAVControl _UAV) param [1, ""];
|
|
private _seatAI = objNull;
|
|
private _turret = [];
|
|
switch (toLower _position) do {
|
|
case (""): {
|
|
_UAV = objNull; // set to objNull if not actively controlling
|
|
};
|
|
case ("driver"): {
|
|
_turret = [-1];
|
|
_seatAI = driver _UAV;
|
|
};
|
|
case ("gunner"): {
|
|
_turret = [0];
|
|
_seatAI = gunner _UAV;
|
|
};
|
|
};
|
|
|
|
private _newArray = [_UAV, _seatAI, _turret, _position];
|
|
if (_newArray isEqualTo ACE_controlledUAV) exitWith {false}; // no change yet
|
|
|
|
TRACE_2("Seat Change",_newArray,ACE_controlledUAV);
|
|
ACE_controlledUAV = _newArray;
|
|
["ACE_controlledUAV", _newArray] call CBA_fnc_localEvent;
|
|
|
|
// stay in the loop as we might switch from gunner -> driver, and there may be a empty position event in-between
|
|
false
|
|
}, {}, [], 3, {TRACE_1("timeout",_this);}] call CBA_fnc_waitUntilAndExecute;
|
|
}];
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Eventhandlers for player controlled machines
|
|
//////////////////////////////////////////////////
|
|
|
|
[QGVAR(displayTextStructured), {_this call FUNC(displayTextStructured)}] call CBA_fnc_addEventHandler;
|
|
[QGVAR(displayTextPicture), {_this call FUNC(displayTextPicture)}] call CBA_fnc_addEventHandler;
|
|
|
|
["ace_unconscious", {
|
|
params ["_unit", "_isUnconscious"];
|
|
|
|
if (local _unit && {!_isUnconscious}) then {
|
|
[_unit, false, QFUNC(loadPerson), west /* dummy side */] call FUNC(switchToGroupSide);
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
["ace_useItem", DFUNC(useItem)] call CBA_fnc_addEventHandler;
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// Add various canInteractWith conditions
|
|
//////////////////////////////////////////////////
|
|
|
|
["isNotDead", {
|
|
params ["_unit"];
|
|
alive _unit
|
|
}] call FUNC(addCanInteractWithCondition);
|
|
|
|
["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition);
|
|
|
|
["isNotInside", {
|
|
params ["_unit", "_target"];
|
|
|
|
// Players can always interact with himself if not boarded
|
|
vehicle _unit == _unit ||
|
|
// Players can always interact with his vehicle
|
|
{vehicle _unit == _target} ||
|
|
// Players can always interact with passengers of the same vehicle
|
|
{_unit != _target && {vehicle _unit == vehicle _target}} ||
|
|
// Players can always interact with connected UAV
|
|
{!(isNull (ACE_controlledUAV select 0))}
|
|
}] call FUNC(addCanInteractWithCondition);
|
|
|
|
["isNotInZeus", {isNull curatorCamera}] call FUNC(addCanInteractWithCondition);
|
|
|
|
//////////////////////////////////////////////////
|
|
// Set up reload mutex
|
|
//////////////////////////////////////////////////
|
|
|
|
GVAR(isReloading) = false;
|
|
|
|
["keyDown", {
|
|
if ((_this select 1) in actionKeys "ReloadMagazine" && {alive ACE_player}) then {
|
|
//Ignore mounted (except ffv)
|
|
if (!(player call CBA_fnc_canUseWeapon)) exitWith {};
|
|
private _weapon = currentWeapon ACE_player;
|
|
|
|
if (_weapon != "") then {
|
|
private _muzzle = currentMuzzle ACE_player;
|
|
private _wpnConfig = configFile >> "CfgWeapons" >> _weapon;
|
|
private _gesture = getText ([_wpnConfig >> _muzzle, _wpnConfig] select (_weapon isEqualTo _muzzle) >> "reloadAction");
|
|
if (_gesture == "") exitWith {}; //Ignore weapons with no reload gesture (binoculars)
|
|
private _isLauncher = _weapon isKindOf ["Launcher", configFile >> "CfgWeapons"];
|
|
private _config = ["CfgGesturesMale", "CfgMovesMaleSdr"] select _isLauncher;
|
|
private _duration = getNumber (configfile >> _config >> "States" >> _gesture >> "speed");
|
|
|
|
if (_duration != 0) then {
|
|
_duration = if (_duration < 0) then { abs _duration } else { 1 / _duration };
|
|
} else {
|
|
_duration = 3;
|
|
};
|
|
|
|
TRACE_2("Reloading, blocking gestures",_weapon,_duration);
|
|
GVAR(reloadingETA) = CBA_missionTime + _duration;
|
|
|
|
if (!GVAR(isReloading)) then {
|
|
GVAR(isReloading) = true;
|
|
|
|
[{
|
|
CBA_missionTime > GVAR(reloadingETA)
|
|
},{
|
|
GVAR(isReloading) = false;
|
|
}] call CBA_fnc_waitUntilAndExecute;
|
|
};
|
|
};
|
|
};
|
|
|
|
false
|
|
}] call CBA_fnc_addDisplayHandler;
|
|
|
|
//////////////////////////////////////////////////
|
|
// Set up PlayerJIP eventhandler
|
|
//////////////////////////////////////////////////
|
|
|
|
// Lastly, do JIP events
|
|
// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
|
|
// Note: usage of player is most likely on purpose
|
|
if (didJip) then {
|
|
// We are jipping! Get ready and wait, and throw the event
|
|
[{
|
|
if(!isNull player && GVAR(settingsInitFinished)) then {
|
|
["ace_playerJIP", [player]] call CBA_fnc_localEvent;
|
|
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
|
};
|
|
}, 0, []] call CBA_fnc_addPerFrameHandler;
|
|
};
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// CBA key input handling
|
|
//////////////////////////////////////////////////
|
|
|
|
//Device Handler:
|
|
GVAR(deviceKeyHandlingArray) = [];
|
|
GVAR(deviceKeyCurrentIndex) = -1;
|
|
|
|
// Register localizations for the Keybinding categories
|
|
["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call CBA_fnc_registerKeybindModPrettyName;
|
|
["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call CBA_fnc_registerKeybindModPrettyName;
|
|
["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call CBA_fnc_registerKeybindModPrettyName;
|
|
["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call CBA_fnc_registerKeybindModPrettyName;
|
|
["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call CBA_fnc_registerKeybindModPrettyName;
|
|
["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call CBA_fnc_registerKeybindModPrettyName;
|
|
|
|
["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"), {
|
|
[] call FUNC(deviceKeyFindValidIndex);
|
|
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
|
|
[] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 3);
|
|
true
|
|
},
|
|
{false},
|
|
[0xC7, [false, false, false]], false] call CBA_fnc_addKeybind; //Home Key
|
|
|
|
["ACE3 Equipment", QGVAR(closeDevice), (localize "STR_ACE_Common_closeHandheldDevice"), {
|
|
[] call FUNC(deviceKeyFindValidIndex);
|
|
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
|
|
[] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 4);
|
|
true
|
|
},
|
|
{false},
|
|
[0xC7, [false, true, false]], false] call CBA_fnc_addKeybind; //CTRL + Home Key
|
|
|
|
["ACE3 Equipment", QGVAR(cycleDevice), (localize "STR_ACE_Common_cycleHandheldDevices"), {
|
|
[1] call FUNC(deviceKeyFindValidIndex);
|
|
if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false};
|
|
private _displayName = ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 0);
|
|
private _iconImage = ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 1);
|
|
[_displayName, _iconImage] call FUNC(displayTextPicture);
|
|
true
|
|
},
|
|
{false},
|
|
[0xC7, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + Home Key
|
|
|
|
GVAR(commonPostInited) = true;
|