mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
27 lines
1016 B
Plaintext
27 lines
1016 B
Plaintext
/*
|
|
* Author: commy2
|
|
* Check if unit can drag the object. Doesn't check weight.
|
|
*
|
|
* Arguments:
|
|
* 0: Unit that should do the dragging <OBJECT>
|
|
* 1: Object to drag <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Can the unit drag the object? <BOOL>
|
|
*
|
|
* Example:
|
|
* [player, cursorTarget] call ace_dragging_fnc_canDrag;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit", "_target"];
|
|
|
|
if !([_unit, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
|
|
// a static weapon has to be empty for dragging (ignore UAV AI)
|
|
if ((typeOf _target) isKindOf "StaticWeapon" && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false};
|
|
|
|
alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getVariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})};
|