ACE3/addons/dragging/functions/fnc_canDrop.sqf
jonpas 711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00

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/*
* Author: commy2
* Check if unit can drop the object.
*
* Arguments:
* 0: Unit that currently drags a object <OBJECT>
* 1: Object that is dragged <OBJECT>
*
* Return Value:
* Can the unit drop the object? <BOOL>
*
* Example:
* [player, cursorTarget] call ace_dragging_fnc_canDrop;
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
if !([_unit, _target, ["isNotDragging", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
_unit getVariable [QGVAR(draggedObject), objNull] == _target