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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
24 lines
554 B
Plaintext
24 lines
554 B
Plaintext
/*
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* Author: commy2
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* Check if unit can drop the object.
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*
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* Arguments:
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* 0: Unit that currently drags a object <OBJECT>
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* 1: Object that is dragged <OBJECT>
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*
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* Return Value:
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* Can the unit drop the object? <BOOL>
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*
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* Example:
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* [player, cursorTarget] call ace_dragging_fnc_canDrop;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_target"];
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if !([_unit, _target, ["isNotDragging", "isNotSwimming"]] call EFUNC(common,canInteractWith)) exitWith {false};
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_unit getVariable [QGVAR(draggedObject), objNull] == _target
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