ACE3/addons/explosives/functions/fnc_placeExplosive.sqf
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Places an explosive at the requested position.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Position to place explosive <POSITION>
* 2: Rotation <NUMBER>
* 3: Magazine class <STRING>
* 4: Config of trigger <STRING>
* 5: Variables required for the trigger type <ARRAY>
* 6: Explosive placeholder <OBJECT> (default: objNull)
*
* Return Value:
* Placed explosive <OBJECT>
*
* Example:
* _explosive = [player, player modelToWorldVisual [0,0.5, 0.1], 134, "SatchelCharge_Remote_Mag", "Command", []] call ace_explosives_fnc_placeExplosive
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_pos", "_dir", "_magazineClass", "_triggerConfig", "_triggerSpecificVars", ["_setupPlaceholderObject", objNull]];
TRACE_7("params",_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars,_setupPlaceholderObject);
[_unit, "PutDown"] call EFUNC(common,doGesture);
private _attachedTo = objNull;
if (!isNull _setupPlaceholderObject) then {
_attachedTo = attachedTo _setupPlaceholderObject;
deleteVehicle _setupPlaceholderObject;
};
if (isNil "_triggerConfig") exitWith {
ERROR_1("Config not passed to PlaceExplosive: %1",_this);
objNull
};
private _magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig;
_triggerConfig = ConfigFile >> "ACE_Triggers" >> _triggerConfig;
if (isNil "_triggerConfig") exitWith {
ERROR_1("Config not found in PlaceExplosive: %1",_this);
objNull
};
private _ammo = getText(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ammo");
if (isText(_magazineTrigger >> "ammo")) then {
_ammo = getText (_magazineTrigger >> "ammo");
};
_triggerSpecificVars pushBack _triggerConfig;
//Dig the explosive down into the ground (usually on "pressurePlate")
if (isNumber (_magazineTrigger >> "digDistance")) then {
private _digDistance = getNumber (_magazineTrigger >> "digDistance");
//Get Surface Type:
private _canDigDown = true;
private _surfaceType = surfaceType _pos;
if ((_surfaceType select [0,1]) == "#") then {_surfaceType = _surfaceType select [1, 99];};
if ((_surfaceType != "") || {isClass (configFile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron")}) then {
private _soundEnviron = getText (configFile >> "CfgSurfaces" >> _surfaceType >> "soundEnviron");
TRACE_2("Dig Down Surface",_surfaceType,_soundEnviron);
_canDigDown = !(_soundEnviron in ["road", "tarmac", "concrete", "concrete_int", "int_concrete", "concrete_ext"]);
};
//Don't dig down if pos ATL is high (in a building or A2 road)
if (_canDigDown && {(_pos select 2) < 0.1}) then {
TRACE_2("Can Dig Down",_digDistance,_pos);
_pos = _pos vectorAdd [0,0, (-1 * _digDistance)];
} else {
TRACE_2("Can NOT Dig Down",_digDistance,_pos);
};
};
private _explosive = createVehicle [_ammo, _pos, [], 0, "NONE"];
_explosive setPosATL _pos;
if (!isNull _attachedTo) then {
TRACE_1("Attaching Live Explosive",_attachedTo);
_explosive attachTo [_attachedTo];
};
//If trigger has "onPlace" and it returns true, just exitWith the explosive
if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {
TRACE_1("onPlace returns true",_explosive);
_explosive
};
//TODO: placing explosives on hills looks funny
private _pitch = getNumber (_magazineTrigger >> "pitch");
//Globaly set the position and angle:
[QGVAR(place), [_explosive, _dir, _pitch, _unit]] call CBA_fnc_globalEvent;
_explosive