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1a1fdb7c2c
* Move the hellfire hud to the laser module * Fix example
115 lines
5.0 KiB
Plaintext
115 lines
5.0 KiB
Plaintext
/*
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* Author: PabstMirror
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* Shows the laser hud when vehicle is equiped with the weapon.
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* Shows laser code, fire mode and seeker status.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [player] call ace_laser_fnc_showVehicleHud
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_player"];
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TRACE_1("showHud",_player);
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private _enabled = false;
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private _vehicle = vehicle _player;
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private _turretPath = [-1];
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if ((alive _player) && {_player != _vehicle}) then {
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if (_player != (driver _vehicle)) then {
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_turretPath = _player call CBA_fnc_turretPath
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};
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{
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if ((getNumber (configFile >> "CfgWeapons" >> _x >> QGVAR(showHud))) == 1) then {
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TRACE_1("showHud",_x);
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_enabled = true;
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};
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} forEach (_vehicle weaponsTurret _turretPath);
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};
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if ((!_enabled) && (GVAR(pfID) < 0)) exitWith {TRACE_2("Disabled - No Change",_enabled,GVAR(pfID));};
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TRACE_2("Cleaning up old pfeh and display",_enabled,GVAR(pfID));
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[GVAR(pfID)] call CBA_fnc_removePerFrameHandler;
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if (!isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutText ["", "PLAIN"];
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};
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GVAR(pfID) = -1;
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if (!_enabled) exitWith {TRACE_2("Disabled - Now Off",_enabled,GVAR(pfID));};
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TRACE_2("Enabled - Adding PFEH",_enabled,GVAR(pfID));
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private _adjustDown = false; // Flares display will block ours, if present just move ours down a bit
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{
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if ((getText (configFile >> "CfgWeapons" >> _x >> "simulation")) == "cmlauncher") exitWith {_adjustDown = true};
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} forEach (_vehicle weaponsTurret _turretPath);
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private _turretConfig = [_vehicle, _turretPath] call CBA_fnc_getTurret;
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private _seekerSource = getText (_turretConfig >> "memoryPointGunnerOptics");
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TRACE_3("",_adjustDown,_seekerSource,_vehicle selectionPosition _seekerSource);
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GVAR(pfID) = [{
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params ["_args", "_pfID"];
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_args params ["_vehicle", "_turretPath", "_seekerSource", "_adjustDown"];
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// Restart display if null (not just at start, this will happen periodicly)
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if (isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then {
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TRACE_1("creating display",_this);
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([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false];
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if (_adjustDown) then {
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private _ctrl = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_MODECONTROLGROUP;
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private _pos = ctrlPosition _ctrl;
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_pos set [1, (_pos select 1) + ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)];
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_ctrl ctrlSetPosition _pos;
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_ctrl ctrlCommit 0;
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};
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};
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private _currentWeapon = _vehicle currentWeaponTurret _turretPath;
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private _showLockMode = (getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(showHud))) == 1;
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private _ctrlGroup = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl 1000;
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if (!_showLockMode) exitWith {
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_ctrlGroup ctrlShow false;
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};
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_ctrlGroup ctrlShow true;
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private _ctrlText = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_ATTACKMODE;
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private _ctrlCode = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_LASERCODE;
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private _ctrlIcon = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_LASERICON;
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// Do Laser Scan:
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private _ammo = getText (configFile >> "CfgMagazines" >> _vehicle currentMagazineTurret _turretPath >> "ammo");
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private _laserSource = AGLtoASL (_vehicle modelToWorld (_vehicle selectionPosition _seekerSource));
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private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
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private _seekerAngle = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerAngle");
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private _seekerMaxRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerMaxRange");
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private _laserResult = [_laserSource, vectorDir _vehicle, _seekerAngle, _seekerMaxRange, [ACE_DEFAULT_LASER_WAVELENGTH,ACE_DEFAULT_LASER_WAVELENGTH], _laserCode, _vehicle] call EFUNC(laser,seekerFindLaserSpot);
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private _foundTargetPos = _laserResult select 0;
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private _haveLock = !isNil "_foundTargetPos";
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private _defaultAttackProfile = getText (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "defaultAttackProfile");
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private _vehicleLockMode = _vehicle getVariable [QEGVAR(missileguidance,attackProfile), _defaultAttackProfile];
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_modeShort = if (_haveLock) then {
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getText (configFile >> QEGVAR(missileguidance,AttackProfiles) >> _vehicleLockMode >> "nameLocked");
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} else {
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getText (configFile >> QEGVAR(missileguidance,AttackProfiles) >> _vehicleLockMode >> "name");
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};
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_ctrlIcon ctrlSetTextColor ([[0,0,0,0.25],[1,0,0,0.75]] select _haveLock);
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_ctrlText ctrlSetText _modeShort;
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_ctrlCode ctrlSetText format ["CODE: %1", _laserCode];
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}, 0.1, [_vehicle, _turretPath, _seekerSource, _adjustDown]] call CBA_fnc_addPerFrameHandler;
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