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aeb0614e7e
* Cleanup map gesture sync / color mapping - Adds ace_common_fnc_setPlayerOwner which syncs player's owner var - Redo publicVarClient with CBA's ownerEvent - Remove old ace_settings - Make color module run globaly - Ad public ace_map_gestures_fnc_addGroupColorMapping * fix return
26 lines
628 B
Plaintext
26 lines
628 B
Plaintext
/*
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* Author: Dslyecxi, MikeMatrix
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* Returns all players in a given range and in the units vehicle.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Range <NUMBER>
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*
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* Return Value:
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* All units in proximity <ARRAY>
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*
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* Example:
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* [player, 7] call ace_map_gestures_fnc_getProximityPlayers
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_range"];
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private _proximityPlayers = (getPos _unit) nearEntities [["CAMAnBase"], _range];
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_proximityPlayers deleteAt (_proximityPlayers find _unit);
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_proximityPlayers append (crew vehicle _unit);
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_proximityPlayers select {[_x, false] call EFUNC(common,isPlayer);}
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