ACE3/addons/medical_menu/functions/fnc_getTreatmentOptions.sqf
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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/*
* Author: Glowbal
* Grab available treatment options for given category
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: Category name <STRING>
*
* Return Value:
* Available actions <ARRAY>
*
* Example:
* [ACE_player, poor_dude, "some category"] call ace_medical_menu_fnc_getTreatmentOptions
*
* Public: No
*/
#include "script_component.hpp"
params ["_player", "_target", "_name"];
if (!([ACE_player, _target, ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith))) exitWith {[]};
private _actions = if (EGVAR(medical,level) == 2) then {
GVAR(actionsAdvanced);
} else {
GVAR(actionsBasic);
};
private _collectedActions = [];
private _bodyPart = EGVAR(medical,SELECTIONS) select GVAR(selectedBodyPart);
{
_x params ["", "_currentCategory", "_currentCondition"];
if (_name == _currentCategory && {call _currentCondition}) then {
_collectedActions pushBack _x;
};
nil
} count _actions;
_collectedActions;