ACE3/addons/medical_menu/functions/fnc_onMenuOpen.sqf
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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/*
* Author: Glowbal
* Handle medical menu opened
*
* Arguments:
* 0: Medical Menu display <DISPLAY>
*
* Return Value:
* None
*
* Example:
* [medical_menu] call ace_medical_menu_fnc_onMenuOpen
*
* Public: No
*/
#include "script_component.hpp"
#define MAX_DISTANCE 10
params ["_display"];
if (isNil "_display") exitWith {};
if (EGVAR(interact_menu,menuBackground)==1) then {[QGVAR(id), true] call EFUNC(common,blurScreen);};
if (EGVAR(interact_menu,menuBackground)==2) then {0 cutRsc[QEGVAR(interact_menu,menuBackground), "PLAIN", 1, false];};
if (isNil QGVAR(LatestDisplayOptionMenu)) then {
GVAR(LatestDisplayOptionMenu) = "triage";
} else {
if (GVAR(LatestDisplayOptionMenu) == "toggle") then {
GVAR(LatestDisplayOptionMenu) = "triage";
GVAR(INTERACTION_TARGET) = GVAR(INTERACTION_TARGET_PREVIOUS);
};
};
private _target = GVAR(INTERACTION_TARGET);
if (isNil QGVAR(INTERACTION_TARGET_PREVIOUS)) then {
GVAR(INTERACTION_TARGET_PREVIOUS) = _target;
};
[GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions);
disableSerialization;
[_target, _display] call FUNC(updateUIInfo);
(_display displayCtrl 11) ctrlSetTooltip localize LSTRING(VIEW_TRIAGE_CARD);
(_display displayCtrl 12) ctrlSetTooltip localize LSTRING(EXAMINE_PATIENT);
(_display displayCtrl 13) ctrlSetTooltip localize LSTRING(BANDAGE_FRACTURES);
(_display displayCtrl 14) ctrlSetTooltip localize LSTRING(MEDICATION);
(_display displayCtrl 15) ctrlSetTooltip localize LSTRING(AIRWAY_MANAGEMENT);
(_display displayCtrl 16) ctrlSetTooltip localize LSTRING(ADVANCED_TREATMENT);
(_display displayCtrl 17) ctrlSetTooltip localize LSTRING(DRAG_CARRY);
(_display displayCtrl 18) ctrlSetTooltip localize LSTRING(TOGGLE_SELF);
(_display displayCtrl 301) ctrlSetTooltip localize LSTRING(SELECT_HEAD);
(_display displayCtrl 302) ctrlSetTooltip localize LSTRING(SELECT_TORSO);
(_display displayCtrl 303) ctrlSetTooltip localize LSTRING(SELECT_ARM_R);
(_display displayCtrl 304) ctrlSetTooltip localize LSTRING(SELECT_ARM_L);
(_display displayCtrl 305) ctrlSetTooltip localize LSTRING(SELECT_LEG_R);
(_display displayCtrl 306) ctrlSetTooltip localize LSTRING(SELECT_LEG_L);
(_display displayCtrl 2001) ctrlSetTooltip localize LSTRING(SELECT_TRIAGE_STATUS);
(_display displayCtrl 1) ctrlSetText format ["%1", [_target] call EFUNC(common,getName)];
setMousePosition [0.4, 0.4];
if (GVAR(MenuPFHID) != -1) exitWith {ERROR("PFID already running");};
GVAR(MenuPFHID) = [{
(_this select 0) params ["_display"];
if (isNull GVAR(INTERACTION_TARGET)) then {
GVAR(INTERACTION_TARGET) = ACE_player;
};
[GVAR(INTERACTION_TARGET), _display] call FUNC(updateUIInfo);
[GVAR(INTERACTION_TARGET)] call FUNC(updateIcons);
[GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions);
//Check that it's valid to stay open:
if !(([ACE_player, GVAR(INTERACTION_TARGET), ["isNotInside", "isNotSwimming"]] call EFUNC(common,canInteractWith)) && {[ACE_player, GVAR(INTERACTION_TARGET)] call FUNC(canOpenMenu)}) then {
closeDialog 314412;
//If we failed because of distance check, show UI message:
if ((ACE_player distance GVAR(INTERACTION_TARGET)) > GVAR(maxRange)) then {
[[ELSTRING(medical,DistanceToFar), [GVAR(INTERACTION_TARGET)] call EFUNC(common,getName)], 2] call EFUNC(common,displayTextStructured);
};
};
}, 0, [_display]] call CBA_fnc_addPerFrameHandler;
["ace_medicalMenuOpened", [ACE_player, _target]] call CBA_fnc_localEvent;