ACE3/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00

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/*
* Author: PabstMirror
* DEV to find a firing solution for a given range
*
* Arguments:
* 0: Range to Hit (Meters) <NUMBER>
* 1: Height To Hit (Meters) <NUMBER>
* 2: Muzzle Velocity (M/S) <NUMBER>
* 3: Air Friction <NUMBER>
* 4: Time Step (seconds) (eg 1/50 will simulate 50 cycles per second) <NUMBER>
*
* Return Value:
* [NUMBER - Elevation In Degrees, NUMBER - Shot Durration] <ARRAY>
*
* Example:
* [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call ace_mk6mortar_fnc_dev_simulateFindSolution;
*
* Public: No
*/
#include "script_component.hpp"
#define MAX_ATTEMPTS 22
params ["_rangeToHit", "_heightToHit", "_muzzleVelocity", "_airFriction","_timeStep"];
private _maxElev = 90;
private _minElev = 45; //todo - Low Angle Howitzers???
private _error = 10000;
private _solutionElevation = -1;
private _lastTestResult = [];
private _numberOfAttempts = 0;
//(binary search)
while {(_numberOfAttempts < MAX_ATTEMPTS) && {(abs _error) > 0.2}} do {
_numberOfAttempts = _numberOfAttempts + 1;
_solutionElevation = (_maxElev + _minElev) / 2;
_lastTestResult = [_solutionElevation, _muzzleVelocity, _airFriction, 15, 1, 0, 0, _heightToHit, _timeStep] call FUNC(dev_simulateShot);
_error = _rangeToHit - (_lastTestResult select 0);
if (_error > 0) then {
_maxElev = _solutionElevation; //test range was short
} else {
_minElev = _solutionElevation; //test range was long
};
};
if (_numberOfAttempts >= MAX_ATTEMPTS) exitWith {[]};
//return the elevation and time required
[_solutionElevation, (_lastTestResult select 1)]