ACE3/addons/overheating/functions/fnc_checkSpareBarrelsTemperatures.sqf
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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/*
* Author: esteldunedain
* Make the player check the temperature of his spare barrels
*
* Arguments:
* 0: Player <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ace_overheating_fnc_checkSpareBarrelsTemperature
*
*
* Public: No
*/
#include "script_component.hpp"
params ["_player"];
// Make the unit go kneeling
[_player] call EFUNC(common,goKneeling);
// Spawn a progress bar
[
5.0,
[_player],
{
params ["_args", "_elapsedTime", "_totalTime", "_errorCode"];
_args params ["_player"];
// Time has enlapsed, ask the server to send the hint
[QGVAR(sendSpareBarrelTemperatureHint), [_player, _player]] call CBA_fnc_serverEvent;
},
{},
(localize LSTRING(CheckingSpareBarrelsTemperatures)),
{true},
["isNotInside", "isNotSitting", "isNotSwimming"]
] call EFUNC(common,progressBar);