mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e11e102a76
* Enable majority of actions underwater * Remove log * Add logistics_wirecutter support (don't play kneel animations underwater - looks silly) * Don't perform kneel animations when repairing or medicaling underwater * Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles) * Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define * Remove left-over systemChat * Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/*
|
|
* Author: Commy2
|
|
* Make a unit start swapping it's barrel
|
|
*
|
|
* Arguments:
|
|
* 0: Unit initiating the action <OBJECT>
|
|
* 1: Unit that has the weapon <OBJECT>
|
|
* 2: Weapon <STRING>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [cursorTarget, player, currentWeapon player] call ace_overheating_fnc_swapBarrel
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_assistant", "_gunner", "_weapon"];
|
|
TRACE_3("params",_assistant,_gunner,_weapon);
|
|
|
|
// Make the standing player kneel down
|
|
if (stance _gunner != "PRONE") then {
|
|
[_gunner, "amovpknlmstpsraswrfldnon", 1] call EFUNC(common,doAnimation);
|
|
};
|
|
|
|
// Barrel dismount gesture
|
|
[_gunner, QGVAR(GestureDismountMuzzle)] call EFUNC(common,doGesture);
|
|
playSound "ACE_BarrelSwap";
|
|
|
|
private _duration = 3.0;
|
|
if (_assistant isEqualTo _gunner) then {
|
|
_duration = 5.0;
|
|
};
|
|
|
|
[_duration, [_assistant,_gunner,_weapon], {(_this select 0) call FUNC(swapBarrelCallback)}, {}, localize LSTRING(SwappingBarrel), nil, ["isNotInside", "isNotSitting", "isNotSwimming"]] call EFUNC(common,progressBar);
|