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https://github.com/acemod/ACE3.git
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36b61fdb6e
* Add throw blocking status effect * Add concertina_wire and tripod support * Add launcher in hands support * Disable effect sending more than once * Fix EFUNC using, add trace * Disable vanilla throw blocking * Improve status handling * Fix rearm status key
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
/*
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* Author: GitHawk
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* Grabs an dummy ammo.
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*
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* Arguments:
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* 0: Ammo Dummy <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [dummy, player] call ace_rearm_fnc_grabAmmo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_dummy", "_unit"];
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REARM_HOLSTER_WEAPON;
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[_unit, "forceWalk", "ACE_rearm", true] call EFUNC(common,statusEffect_set);
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[_unit, "blockThrow", "ACE_rearm", true] call EFUNC(common,statusEffect_set);
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[
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TIME_PROGRESSBAR(5),
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[_dummy, _unit],
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{
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params ["_args"];
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_args params ["_dummy", "_unit"];
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[_dummy, _unit] call FUNC(pickUpAmmo);
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private _actionID = _unit getVariable [QGVAR(ReleaseActionID), -1];
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if (_actionID != -1) then {
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_unit removeAction _actionID;
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};
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_actionID = _unit addAction [
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format ["<t color='#FF0000'>%1</t>", localize ELSTRING(dragging,Drop)],
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'(_this select 0) call FUNC(dropAmmo)',
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nil,
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20,
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false,
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true,
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"",
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'!isNull (_target getVariable [QGVAR(dummy), objNull])'
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];
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_unit setVariable [QGVAR(ReleaseActionID), _actionID];
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},
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"",
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localize LSTRING(GrabAction),
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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