ACE3/addons/rearm/functions/fnc_handleRespawn.sqf
Dedmen Miller bacb7d069b Don't recompile XEH EH's before every call (#5728)
* Fix medical respawn/init

* Medical use CBA addClassEH

* Movement inventoryDisplayLoad

* Medical handleRespawn header typo

* Parachute handleRespawn

* Rearm and parachute handleRespawn

* concertina_wire handleInit

* Fix header

* use XEH function instead of config

* use XEH function instead of config

* remove unneeded init eh
2017-11-07 15:21:58 -06:00

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/*
* Author: unknown
* Called when a unit is Respawned
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ACE_rearm_fnc_handleRespawn
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if !(local _unit) exitWith {};
_unit setVariable [QGVAR(selectedWeaponOnRearm), nil];
_unit setVariable [QGVAR(carriedMagazine), nil];
private _dummy = _unit getVariable [QGVAR(dummy), objNull];
if !(isNull _dummy) then {
detach _dummy;
deleteVehicle _dummy;
};
_unit setVariable [QGVAR(dummy), nil];