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bacb7d069b
* Fix medical respawn/init * Medical use CBA addClassEH * Movement inventoryDisplayLoad * Medical handleRespawn header typo * Parachute handleRespawn * Rearm and parachute handleRespawn * concertina_wire handleInit * Fix header * use XEH function instead of config * use XEH function instead of config * remove unneeded init eh
29 lines
565 B
Plaintext
29 lines
565 B
Plaintext
/*
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* Author: unknown
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* Called when a unit is Respawned
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*
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* Arguments:
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* 0: The Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob] call ACE_rearm_fnc_handleRespawn
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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if !(local _unit) exitWith {};
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_unit setVariable [QGVAR(selectedWeaponOnRearm), nil];
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_unit setVariable [QGVAR(carriedMagazine), nil];
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private _dummy = _unit getVariable [QGVAR(dummy), objNull];
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if !(isNull _dummy) then {
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detach _dummy;
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deleteVehicle _dummy;
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};
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_unit setVariable [QGVAR(dummy), nil];
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