ACE3/addons/scopes/functions/fnc_canAdjustZero.sqf
ulteq 09c3187c21
Scopes - Adds simplified zeroing subsystem (#5787)
* Client side setting to choose the preferred zeroing method
* Replicates the behaviour of the vanilla zeroing system
2017-11-29 11:38:19 +01:00

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/*
* Author: KoffeinFlummi, Ruthberg
* Checks if the unit can change the zero adjustment of the current scope
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Can we update the zero reference? <BOOL>
*
* Example:
* [player] call ace_scopes_fnc_canAdjustZero
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
if (cameraView == "GUNNER") exitWith {false};
if (vehicle _unit != _unit) exitWith {false};
if (GVAR(simplifiedZeroing)) exitWith {false};
if (!(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false])) exitWith {false};
private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false};
private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]];
private _elevation = (_adjustment select _weaponIndex) select 0;
// You can only adjust your zero reference, if your relative elevation setting is not 0
_elevation != 0