mirror of
https://github.com/acemod/ACE3.git
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8b9480de40
* Disable anim previews when center isn't the player * Abuse configs to change the edit loadout 3DEN entry * Remove inheriting as it's not needed * Remove uneeded condition * Add zeus modules for ACE Arsenal, revert old arsenal modules * Add 3 new arsenal EHs * Add a setting to disable the identity tabs in ace arsenal * Pass loadoutName in the onloadoutLoad EH * Change foreach to forEach and ctrlcommit to ctrlCommit * Resize the right window when the load bar isn't there * Add a tooltip for the "clear container" button * Improve onKeyDown, add classname copying using ctrl+c
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {
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QGVAR(moduleConfigurePylons),
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QGVAR(moduleDefendArea),
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QGVAR(moduleEditableObjects),
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QGVAR(moduleGlobalSetSkill),
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QGVAR(moduleGroupSide),
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QGVAR(moduleLoadIntoCargo),
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QGVAR(modulePatrolArea),
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QGVAR(moduleSearchArea),
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QGVAR(moduleSearchNearby),
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QGVAR(moduleGarrison),
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QGVAR(moduleUnGarrison),
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QGVAR(moduleTeleportPlayers),
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QGVAR(moduleToggleNvg),
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QGVAR(moduleToggleFlashlight),
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QGVAR(moduleSimulation),
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QGVAR(moduleSuppressiveFire),
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QGVAR(AddFullArsenal),
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QGVAR(RemoveFullArsenal),
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QGVAR(AddFullAceArsenal),
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QGVAR(RemoveFullAceArsenal),
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QGVAR(moduleTeleportPlayers)
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};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common", "ace_ai"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"SilentSpike"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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// Use additional CfgPatches to contextually remove modules from zeus
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class GVAR(captives): ADDON {
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units[] = {
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QGVAR(moduleCaptive),
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QGVAR(moduleSurrender)
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};
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};
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class GVAR(medical): ADDON {
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units[] = {
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QGVAR(moduleUnconscious),
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QGVAR(moduleSetMedic),
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QGVAR(moduleSetMedicalVehicle),
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QGVAR(moduleSetMedicalFacility)
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};
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};
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class GVAR(cargo): ADDON {
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units[] = {
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QGVAR(moduleLoadIntoCargo)
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};
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};
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class GVAR(cargoAndRepair): ADDON {
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units[] = {
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QGVAR(moduleAddSpareTrack),
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QGVAR(moduleAddSpareWheel)
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};
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};
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class GVAR(fastroping): ADDON {
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units[] = {
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QGVAR(moduleAddOrRemoveFRIES)
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};
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};
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class GVAR(pylons): ADDON {
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units[] = {
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QGVAR(moduleConfigurePylons)
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};
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};
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class GVAR(arsenal): ADDON {
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units[] = {
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QGVAR(AddFullAceArsenal),
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QGVAR(RemoveFullAceArsenal)
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};
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};
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};
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class ACE_Curator {
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GVAR(captives) = "ace_captives";
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GVAR(medical) = "ace_medical";
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GVAR(cargo) = "ace_cargo";
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GVAR(cargoAndRepair)[] = {"ace_cargo", "ace_repair"};
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GVAR(fastroping) = "ace_fastroping";
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GVAR(pylons) = "ace_pylons";
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GVAR(arsenal) = "ace_arsenal";
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};
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#include "CfgFactionClasses.hpp"
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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#include "ACE_Settings.hpp"
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#include "ui\RscAttributes.hpp"
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