ACE3/addons/zeus/functions/fnc_moduleSearchNearby.sqf
SilentSpike c1045e4266 Update vanilla zeus functions (#5888)
* Cleanup zeus module

* Update zeus BI functions

* Restore accidentally removed setting check
2017-12-10 12:29:38 -06:00

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/*
* Author: SilentSpike
* Commands the group the module is placed on to search the nearest building
*
* Arguments:
* 0: The module logic <OBJECT>
* 1: Synchronized units <ARRAY>
* 2: Activated <BOOL>
*
* Return Value:
* None
*
* Example:
* [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleSearchNearby
*
* Public: No
*/
#include "script_component.hpp"
params ["_logic"];
if !(local _logic) exitWith {};
//Validate the module target:
private _unit = effectiveCommander (attachedTo _logic);
private _building = nearestBuilding (getPosASL _unit);
scopeName "Main";
private _fnc_errorAndClose = {
params ["_msg"];
deleteVehicle _logic;
[_msg] call FUNC(showMessage);
breakOut "Main";
};
switch (false) do {
case !(isNull _unit): {
[LSTRING(NothingSelected)] call _fnc_errorAndClose;
};
case (_unit isKindOf "CAManBase"): {
[LSTRING(OnlyInfantry)] call _fnc_errorAndClose;
};
case (alive _unit): {
[LSTRING(OnlyAlive)] call _fnc_errorAndClose;
};
case (_unit distance _building < 500): {
[LSTRING(BuildingTooFar)] call _fnc_errorAndClose;
};
};
//Perform the module function:
[QGVAR(moduleSearchNearby), [_unit], _unit] call CBA_fnc_targetEvent;
deleteVehicle _logic;