ACE3/addons/medical_gui/functions/fnc_countTreatmentItems.sqf
BrettMayson 1e404cf85b
General - SQF Improvements (#9698)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00

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#include "..\script_component.hpp"
/*
* Author: AmsteadRayle
* Counts how many of the given items are present between the medic and patient.
* If medic or patient are in a vehicle then vehicle's inventory will also be checked.
*
* Arguments:
* 0: Items <ARRAY>
*
* Return Value:
* Counts (can be nil) <ARRAY>
*
* Example:
* [items] call ace_medical_gui_fnc_countTreatmentItems
*
* Public: No
*/
params ["_items"];
private _medicCount = 0;
private _patientCount = nil;
private _vehicleCount = nil;
// Medic
{
_medicCount = _medicCount + ([ACE_player, _x] call EFUNC(common,getCountOfItem));
} forEach _items;
// Patient
if (ACE_player != GVAR(target)) then {
_patientCount = 0;
{
_patientCount = _patientCount + ([GVAR(target), _x] call EFUNC(common,getCountOfItem));
} forEach _items;
};
// Vehicle
private _medicVehicle = objectParent ACE_player;
private _patientVehicle = objectParent GVAR(target);
private _vehicle = [_patientVehicle, _medicVehicle] select (!isNull _medicVehicle);
if (!isNull _vehicle) then {
_vehicleCount = 0;
(getItemCargo _vehicle) params ["_itemTypes", "_itemCounts"];
{
private _item = _x;
private _index = _itemTypes find _item;
_vehicleCount = _vehicleCount + (_itemCounts param [_index, 0]);
} forEach _items;
};
[_medicCount, _patientCount, _vehicleCount]