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85c5fbabe9
* Fix incorrect function input for spectator hiding * Remove locations tab from spectator - Doesn't add much value, adds complexity and the implementation is half baked. Would rather add back in at a later date (if at all) with a better implementation. - I have an idea to replace the locations tab with a meta tab so users can toggle things like projectile drawing via the UI and are not forced to use a hotkey. Might also be a good place to display the extended controls.
21 lines
464 B
Plaintext
21 lines
464 B
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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// Used by public functions
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GVAR(availableModes) = [MODE_FREE, MODE_FPS, MODE_FOLLOW];
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GVAR(availableSides) = [west,east,resistance,civilian];
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GVAR(availableVisions) = [VISION_NORM,VISION_NVG,0,1];
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GVAR(interrupts) = [];
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GVAR(unitBlacklist) = [];
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GVAR(unitWhitelist) = [];
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// Tracks whether spectator is active
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GVAR(isSet) = false;
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ADDON = true;
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