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https://github.com/acemod/ACE3.git
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4d71607e81
* Add macro for virtualItems index 0 (weapons) * Add macro for virtualItems index 1 (attachments) * Add macro for virtualItems index 2 (all items) * Add macro for virtualItems index 3 (headgear) * Add macro for virtualItems index 4 (uniform) * Add macro for virtualItems index 5 (vest) * Add macro for virtualItems index 6 (backpack) * Add macro for virtualItems index 7 (goggles)
119 lines
3.7 KiB
Plaintext
119 lines
3.7 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Update the list of unique items.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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GVAR(virtualItems) set [18, []];
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GVAR(virtualItems) set [19, []];
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GVAR(virtualItems) set [20, []];
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GVAR(virtualItems) set [21, []];
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GVAR(virtualItems) set [22, [[], [], [], []]];
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GVAR(virtualItems) set [23, []];
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GVAR(virtualItems) set [24, []];
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private _array = LIST_DEFAULTS select IDX_VIRT_ITEMS_ALL;
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private _itemsCache = uiNamespace getVariable QGVAR(configItems);
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private _configCfgWeapons = configFile >> "CfgWeapons";
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private _configMagazines = configFile >> "CfgMagazines";
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private _configVehicles = configFile >> "CfgVehicles";
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private _configGlasses = configFile >> "CfgGlasses";
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{
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switch true do {
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// Weapon mag
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case (
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isClass (_configMagazines >> _x) &&
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{_x in (_itemsCache select 2)} &&
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{!(_x in (GVAR(virtualItems) select IDX_VIRT_ITEMS_ALL))}
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): {
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(GVAR(virtualItems) select 19) pushBackUnique _x;
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};
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// Mag throw
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case (
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isClass (_configMagazines >> _x) &&
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{_x in (_itemsCache select 15)} &&
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{!(_x in (GVAR(virtualItems) select 15))}
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): {
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(GVAR(virtualItems) select 20) pushBackUnique _x;
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};
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// Mag put
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case (
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isClass (_configMagazines >> _x) &&
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{_x in (_itemsCache select 16)} &&
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{!(_x in (GVAR(virtualItems) select 16))}
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): {
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(GVAR(virtualItems) select 21) pushBackUnique _x;
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};
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// acc
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case (
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isClass (_configCfgWeapons >> _x) &&
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{!(_x in ((GVAR(virtualItems) select IDX_VIRT_ATTACHEMENTS) select 0))} &&
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{_x in ((_itemsCache select 1) select 0)}
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): {
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((GVAR(virtualItems) select 22) select 0) pushBackUnique _x;
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};
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// acc
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case (
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isClass (_configCfgWeapons >> _x) &&
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{!(_x in ((GVAR(virtualItems) select IDX_VIRT_ATTACHEMENTS) select 1))} &&
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{_x in ((_itemsCache select 1) select 1)}
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): {
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((GVAR(virtualItems) select 22) select 1) pushBackUnique _x;
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};
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// acc
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case (
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isClass (_configCfgWeapons >> _x) &&
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{!(_x in ((GVAR(virtualItems) select IDX_VIRT_ATTACHEMENTS) select 2))} &&
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{_x in ((_itemsCache select 1) select 2)}
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): {
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((GVAR(virtualItems) select 22) select 2) pushBackUnique _x;
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};
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// acc
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case (
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isClass (_configCfgWeapons >> _x) &&
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{!(_x in ((GVAR(virtualItems) select IDX_VIRT_ATTACHEMENTS) select 3))} &&
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{_x in ((_itemsCache select 1) select 3)}
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): {
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((GVAR(virtualItems) select 22) select 3) pushBackUnique _x;
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};
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// Misc
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case (
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isClass (_configCfgWeapons >> _x) &&
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{!(_x in (GVAR(virtualItems) select 17))} &&
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{!(_x in ((_itemsCache select 1) select 0))} &&
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{!(_x in ((_itemsCache select 1) select 1))} &&
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{!(_x in ((_itemsCache select 1) select 2))} &&
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{!(_x in ((_itemsCache select 1) select 3))}
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): {
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(GVAR(virtualItems) select 18) pushBackUnique _x;
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};
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// Backpacks
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case (isClass (_configVehicles >> _x)): {
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(GVAR(virtualItems) select 23) pushBackUnique _x;
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};
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// Facewear
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case (isClass (_configGlasses >> _x)): {
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(GVAR(virtualItems) select 24) pushBackUnique _x;
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};
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};
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} foreach _array;
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