ACE3/addons/explosives/XEH_postInit.sqf
2015-08-05 11:54:45 -05:00

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/*
* Author: Garth 'L-H' de Wet
* Initialises the player object for the explosive system.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
if (isServer) then {
//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
["medical_onUnconscious", {
params ["_unit", "_isUnconscious"];
if (!_isUnconscious) exitWith {};
TRACE_1("Knocked Out, Doing Deadman", _unit);
[_unit] call FUNC(onIncapacitated);
}] call EFUNC(common,addEventHandler);
};
if !(hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
["interactMenuOpened", {
//Cancel placement if interact menu opened
if (GVAR(pfeh_running)) then {
GVAR(placeAction) = PLACE_CANCEL;
};
//Show defuse actions on cfgAmmos (allMines):
_this call FUNC(interactEH);
}] call EFUNC(common,addEventHandler);
[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(common,addScrollWheelEventHandler);