mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
/*
|
|
* Author: Garth 'L-H' de Wet
|
|
* Starts defusing an explosive
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Target explosive <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Nothing
|
|
*
|
|
* Example:
|
|
* [player, ACE_Interaction_Target] call ACE_Explosives_fnc_StartDefuse;
|
|
*
|
|
* Public: Yes
|
|
*/
|
|
#include "script_component.hpp"
|
|
EXPLODE_2_PVT(_this,_unit,_target);
|
|
|
|
private["_actionToPlay", "_defuseTime", "_isEOD"];
|
|
|
|
_target = attachedTo (_target);
|
|
|
|
_fnc_DefuseTime = {
|
|
EXPLODE_2_PVT(_this,_specialist,_target);
|
|
private ["_defuseTime"];
|
|
_defuseTime = 5;
|
|
if (isNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime")) then {
|
|
_defuseTime = getNumber(ConfigFile >> "CfgAmmo" >> typeOf (_target) >> "ACE_DefuseTime");
|
|
};
|
|
if (!_specialist && {GVAR(PunishNonSpecialists)}) then {
|
|
_defuseTime = _defuseTime * 1.5;
|
|
};
|
|
_defuseTime
|
|
};
|
|
_actionToPlay = "MedicOther";
|
|
if (STANCE _unit == "Prone") then {
|
|
_actionToPlay = "PutDown";
|
|
};
|
|
|
|
if (ACE_player != _unit) then {
|
|
// If the unit is a player, call the function on the player.
|
|
if (isPlayer _unit) then {
|
|
[[_unit, _target], QFUNC(startDefuse), _unit] call EFUNC(common,execRemoteFnc);
|
|
} else {
|
|
_unit playActionNow _actionToPlay;
|
|
_unit disableAI "MOVE";
|
|
_unit disableAI "TARGET";
|
|
_defuseTime = [[_unit] call EFUNC(Common,isEOD), _target] call _fnc_DefuseTime;
|
|
[{
|
|
PARAMS_2(_unit,_target);
|
|
[_unit, _target] call FUNC(defuseExplosive);
|
|
_unit enableAI "MOVE";
|
|
_unit enableAI "TARGET";
|
|
}, [_unit, _target], _defuseTime, 0] call EFUNC(common,waitAndExecute);
|
|
};
|
|
} else {
|
|
_unit playActionNow _actionToPlay;
|
|
_isEOD = [_unit] call EFUNC(Common,isEOD);
|
|
_defuseTime = [_isEOD, _target] call _fnc_DefuseTime;
|
|
if (_isEOD || {!GVAR(RequireSpecialist)}) then {
|
|
[_defuseTime, [_unit,_target], {(_this select 0) call FUNC(defuseExplosive)}, {}, (localize LSTRING(DefusingExplosive))] call EFUNC(common,progressBar);
|
|
};
|
|
};
|