ACE3/addons/medical/functions/fnc_treatment.sqf
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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/*
* Author: Glowbal, KoffeinFlummi
* Starts the treatment process
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
*
* Return Value:
* Succesful treatment started <BOOL>
*
* Example:
* [medic, patient, "SelectionName","bandage"] call ace_medical_fnc_treatment
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_caller", "_target", "_selectionName", "_className"];
// If the cursorMenu is open, the loading bar will fail. If we execute the function one frame later, it will work fine
if (uiNamespace getVariable [QEGVAR(interact_menu,cursorMenuOpened),false]) exitwith {
[DFUNC(treatment), _this] call CBA_fnc_execNextFrame;
};
if !(_target isKindOf "CAManBase") exitWith {false};
private _config = (configFile >> "ACE_Medical_Actions" >> "Basic" >> _className);
if (GVAR(level) >= 2) then {
_config = (configFile >> "ACE_Medical_Actions" >> "Advanced" >> _className);
};
if !(isClass _config) exitwith {false};
// Allow self treatment check
if (_caller == _target && {getNumber (_config >> "allowSelfTreatment") == 0}) exitwith {false};
private _medicRequired = if (isNumber (_config >> "requiredMedic")) then {
getNumber (_config >> "requiredMedic");
} else {
// Check for required class
if (isText (_config >> "requiredMedic")) exitwith {
missionNamespace getVariable [(getText (_config >> "requiredMedic")), 0];
};
0;
};
if !([_caller, _medicRequired] call FUNC(isMedic)) exitwith {false};
private _allowedSelections = getArray (_config >> "allowedSelections");
if !("All" in _allowedSelections || {(_selectionName in _allowedSelections)}) exitwith {false};
// Check item
private _items = getArray (_config >> "items");
if (count _items > 0 && {!([_caller, _target, _items] call FUNC(hasItems))}) exitwith {false};
private _return = true;
if (isText (_config >> "Condition")) then {
private _condition = getText(_config >> "condition");
if (_condition != "") then {
if (isnil _condition) then {
_condition = compile _condition;
} else {
_condition = missionNamespace getVariable _condition;
};
if (_condition isEqualType false) then {
_return = _condition;
} else {
_return = [_caller, _target, _selectionName, _className] call _condition;
};
};
};
if (!_return) exitwith {false};
private _patientStateCondition = if (isText(_config >> "patientStateCondition")) then {
missionNamespace getVariable [getText(_config >> "patientStateCondition"), 0]
} else {
getNumber(_config >> "patientStateCondition")
};
if (_patientStateCondition == 1 && {!([_target] call FUNC(isInStableCondition))}) exitwith {false};
// Check allowed locations
private _locations = getArray (_config >> "treatmentLocations");
if ("All" in _locations) then {
_return = true;
} else {
private _medFacility = {([_caller] call FUNC(isInMedicalFacility)) || ([_target] call FUNC(isInMedicalFacility))};
private _medVeh = {([_caller] call FUNC(isInMedicalVehicle)) || ([_target] call FUNC(isInMedicalVehicle))};
{
if (_x == "field") exitwith {_return = true;};
if (_x == "MedicalFacility" && _medFacility) exitwith {_return = true;};
if (_x == "MedicalVehicle" && _medVeh) exitwith {_return = true;};
if !(isnil _x) exitwith {
private _val = missionNamespace getVariable _x;
if (_val isEqualType 0) then {
_return = switch (_val) do {
case 0: {true}; //AdvancedMedicalSettings_anywhere
case 1: {call _medVeh}; //AdvancedMedicalSettings_vehicle
case 2: {call _medFacility}; //AdvancedMedicalSettings_facility
case 3: {(call _medFacility) || {call _medVeh}}; //AdvancedMedicalSettings_vehicleAndFacility
default {false}; //Disabled
};
};
};
} foreach _locations;
};
if !(_return) exitwith {false};
private _usersOfItems = [];
private _consumeItems = if (isNumber (_config >> "itemConsumed")) then {
getNumber (_config >> "itemConsumed");
} else {
// Check for required class
if (isText (_config >> "itemConsumed")) exitwith {
missionNamespace getVariable [(getText (_config >> "itemConsumed")), 0];
};
0;
};
if (_consumeItems > 0) then {
_usersOfItems = ([_caller, _target, _items] call FUNC(useItems)) select 1;
};
// Parse the config for the progress callback
private _callbackProgress = getText (_config >> "callbackProgress");
if (_callbackProgress == "") then {
_callbackProgress = "true";
};
if (isNil _callbackProgress) then {
_callbackProgress = compile _callbackProgress;
} else {
_callbackProgress = missionNamespace getVariable _callbackProgress;
};
// Patient Animation
private _patientAnim = getText (_config >> "animationPatient");
if (_target getVariable ["ACE_isUnconscious", false] && GVAR(allowUnconsciousAnimationOnTreatment)) then {
if !(animationState _target in (getArray (_config >> "animationPatientUnconsciousExcludeOn"))) then {
_patientAnim = getText (_config >> "animationPatientUnconscious");
};
};
if (_caller != _target && {vehicle _target == _target} && {_patientAnim != ""}) then {
if (_target getVariable ["ACE_isUnconscious", false]) then {
[_target, _patientAnim, 2, true] call EFUNC(common,doAnimation);
} else {
[_target, _patientAnim, 1, true] call EFUNC(common,doAnimation);
};
};
// Player Animation
private _callerAnim = [getText (_config >> "animationCaller"), getText (_config >> "animationCallerProne")] select (stance _caller == "PRONE");
if (_caller == _target) then {
_callerAnim = [getText (_config >> "animationCallerSelf"), getText (_config >> "animationCallerSelfProne")] select (stance _caller == "PRONE");
};
_caller setVariable [QGVAR(selectedWeaponOnTreatment), (weaponState _caller)];
// Cannot use secondairy weapon for animation
if (currentWeapon _caller == secondaryWeapon _caller) then {
_caller selectWeapon (primaryWeapon _caller);
};
private _wpn = ["non", "rfl", "pst"] select (1 + ([primaryWeapon _caller, handgunWeapon _caller] find (currentWeapon _caller)));
private _callerAnim = [_callerAnim, "[wpn]", _wpn] call CBA_fnc_replace;
if (vehicle _caller == _caller && {_callerAnim != ""}) then {
if (primaryWeapon _caller == "") then {
_caller addWeapon "ACE_FakePrimaryWeapon";
};
if (currentWeapon _caller == "") then {
_caller selectWeapon (primaryWeapon _caller); // unit always has a primary weapon here
};
if (!underwater _caller) then {
// Weapon on back also does not work underwater
if (isWeaponDeployed _caller) then {
TRACE_1("Weapon Deployed, breaking out first",(stance _caller));
[_caller, "", 0] call EFUNC(common,doAnimation);
};
if ((stance _caller) == "STAND") then {
switch (_wpn) do {//If standing, end in a crouched animation based on their current weapon
case ("rfl"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWrflDnon"];};
case ("pst"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSrasWpstDnon"];};
case ("non"): {_caller setVariable [QGVAR(treatmentPrevAnimCaller), "AmovPknlMstpSnonWnonDnon"];};
};
} else {
_caller setVariable [QGVAR(treatmentPrevAnimCaller), animationState _caller];
};
[_caller, _callerAnim] call EFUNC(common,doAnimation);
};
};
//Get treatment time
private _treatmentTime = if (isNumber (_config >> "treatmentTime")) then {
getNumber (_config >> "treatmentTime");
} else {
if (isText (_config >> "treatmentTime")) exitwith {
private _treatmentTimeConfig = getText(_config >> "treatmentTime");
if (isnil _treatmentTimeConfig) then {
_treatmentTimeConfig = compile _treatmentTimeConfig;
} else {
_treatmentTimeConfig = missionNamespace getVariable _treatmentTimeConfig;
};
if (_treatmentTimeConfig isEqualType 0) exitwith {
_treatmentTimeConfig;
};
[_caller, _target, _selectionName, _className] call _treatmentTimeConfig;
};
0;
};
// Start treatment
[
_treatmentTime,
[_caller, _target, _selectionName, _className, _items, _usersOfItems],
DFUNC(treatment_success),
DFUNC(treatment_failure),
getText (_config >> "displayNameProgress"),
_callbackProgress,
["isNotInside", "isNotSwimming"]
] call EFUNC(common,progressBar);
// Display Icon
private _iconDisplayed = getText (_config >> "actionIconPath");
if (_iconDisplayed != "") then {
[QGVAR(treatmentActionIcon), true, _iconDisplayed, [1,1,1,1], getNumber(_config >> "actionIconDisplayTime")] call EFUNC(common,displayIcon);
};
// handle display of text/hints
private _displayText = "";
if (_target != _caller) then {
_displayText = getText(_config >> "displayTextOther");
} else {
_displayText = getText(_config >> "displayTextSelf");
};
if (_displayText != "") then {
[QEGVAR(common,displayTextStructured), [[_displayText, [_caller] call EFUNC(common,getName), [_target] call EFUNC(common,getName)], 1.5, _caller], [_caller]] call CBA_fnc_targetEvent;
};
true;