ACE3/addons/overpressure/CfgWeapons.hpp
2016-01-16 15:53:28 -06:00

73 lines
1.6 KiB
C++

class CfgWeapons {
class LauncherCore;
class Launcher: LauncherCore {
GVAR(priority) = 1;
GVAR(angle) = 60;
GVAR(range) = 10;
GVAR(damage) = 0.7;
};
class Launcher_Base_F: Launcher {};
class launch_Titan_base: Launcher_Base_F {
GVAR(priority) = 1;
GVAR(angle) = 40;
GVAR(range) = 8;
GVAR(damage) = 0.5;
};
class launch_Titan_short_base: launch_Titan_base {
// Titan is a soft-launch launcher
GVAR(priority) = 1;
GVAR(angle) = 30;
GVAR(range) = 2;
GVAR(damage) = 0.5;
};
class launch_NLAW_F: Launcher_Base_F {
// NLAW is a soft-launch launcher
GVAR(priority) = 1;
GVAR(angle) = 30;
GVAR(range) = 2;
GVAR(damage) = 0.6;
};
class launch_RPG32_F: Launcher_Base_F {
GVAR(priority) = 1;
GVAR(angle) = 60;
GVAR(range) = 15;
GVAR(damage) = 0.7;
};
class CannonCore;
class cannon_120mm: CannonCore {
GVAR(priority) = 1;
GVAR(angle) = 90;
GVAR(range) = 50;
GVAR(damage) = 0.85;
};
class cannon_125mm: CannonCore {
GVAR(priority) = 1;
GVAR(angle) = 90;
GVAR(range) = 50;
GVAR(damage) = 0.85;
};
class cannon_105mm: CannonCore {
GVAR(priority) = 1;
GVAR(angle) = 90;
GVAR(range) = 50;
GVAR(damage) = 0.85;
};
class mortar_155mm_AMOS: CannonCore {
GVAR(priority) = 1;
GVAR(angle) = 90;
GVAR(range) = 60;
GVAR(damage) = 1;
};
};