ACE3/addons/overheating/XEH_postInit.sqf

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// by esteldunedain
#include "script_component.hpp"
if (hasInterface) then {
// Add keybinds
["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon),
{
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(GVAR(enabled) && {[ACE_player] call FUNC(canUnjam)}) exitWith {false};
// Statement
[ACE_player, currentMuzzle ACE_player, false] call FUNC(clearJam);
true
},
{false},
[19, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + R Key
};
["SettingsInitialized", {
TRACE_1("SettingsInitialized eh", GVAR(enabled));
if (!GVAR(enabled)) exitWith {};
if (isServer) then {
GVAR(pseudoRandomList) = [];
// Construct a list of pseudo random 2D vectors
for "_i" from 0 to 30 do {
GVAR(pseudoRandomList) pushBack [-1 + random 2, -1 + random 2];
};
publicVariable QGVAR(pseudoRandomList);
// Keep track of the temperature of stored spare barrels
GVAR(storedSpareBarrels) = [] call CBA_fnc_hashCreate;
// Install event handlers for spare barrels
["spareBarrelsSendTemperatureHint", FUNC(sendSpareBarrelsTemperaturesHint)] call EFUNC(common,addEventHandler);
["spareBarrelsLoadCoolest", FUNC(loadCoolestSpareBarrel)] call EFUNC(common,addEventHandler);
// Schedule cool down calculation of stored spare barrels
[] call FUNC(updateSpareBarrelsTemperaturesThread);
};
if !(hasInterface) exitWith {};
GVAR(cacheWeaponData) = call CBA_fnc_createNamespace;
GVAR(cacheAmmoData) = call CBA_fnc_createNamespace;
GVAR(cacheSilencerData) = call CBA_fnc_createNamespace;
//Add Take EH (for reload)
["CAManBase", "Take", {_this call FUNC(handleTakeEH);}] call CBA_fnc_addClassEventHandler;
// Register fire event handler
["firedPlayer", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
// Only add eh to non local players if dispersion is enabled
if (GVAR(overheatingDispersion)) then {
["firedPlayerNonLocal", DFUNC(firedEH)] call EFUNC(common,addEventHandler);
};
// Schedule cool down calculation of player weapons at (infrequent) regular intervals
[] call FUNC(updateTemperatureThread);
// Install event handler to display temp when a barrel was swapped
["showWeaponTemperature", DFUNC(displayTemperature)] call EFUNC(common,addEventHandler);
// Install event handler to initiate an assisted barrel swap
["initiateSwapBarrelAssisted", DFUNC(swapBarrel)] call EFUNC(common,addEventHandler);
}] call EFUNC(common,addEventHandler);