ACE3/addons/dragging/CfgVehicles.hpp
commy2 4ceb1b34b8 Merge pull request #3566 from acemod/removeDragCarryFromCannons
Disable drag and carry for StaticCannon
2016-03-08 19:05:04 +01:00

137 lines
3.5 KiB
C++

class CBA_Extended_EventHandlers;
class CfgVehicles {
// Static weapons
class LandVehicle;
class StaticWeapon: LandVehicle {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1.2,0};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class StaticCannon: StaticWeapon {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
//remove actions from Taru Pods
class Pod_Heli_Transport_04_base_F: StaticWeapon {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class StaticMortar;
class Mortar_01_base_F: StaticMortar {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1.2,0};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
// ammo boxes
class ThingX;
class ReammoBox_F: ThingX {
GVAR(canCarry) = 0;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 0;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class Slingload_base_F: ReammoBox_F {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class EAST_Box_Base: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
class IND_Box_Base: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
/*class FIA_Box_Base_F: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};*/
class NATO_Box_Base: ReammoBox_F {
GVAR(canCarry) = 1;
GVAR(canDrag) = 1;
};
// Remove Larger crate dragging support.
// Would be better to allow some sort of joint push/drag functionality
// Requiring 2 units to access the larger crates and attaching them together (a crappy method of doing it)
// in order to move the bigger ones. Currently simply remove support.
// I believe these crates are currently broken (hitbox doesn't work or something) in 1.22 (2014-07-04)
class Box_East_AmmoVeh_F: EAST_Box_Base {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class Box_NATO_AmmoVeh_F: NATO_Box_Base {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
class Box_IND_AmmoVeh_F: IND_Box_Base {
GVAR(canCarry) = 0;
GVAR(canDrag) = 0;
};
// Barrier
class RoadCone_F: ThingX {
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {};
};
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 0;
};
class RoadBarrier_F: RoadCone_F {
GVAR(carryPosition)[] = {0,1,0.300671};
};
class ACE_RepairItem_Base: ThingX {};
class ACE_Track: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
};
class ACE_Wheel: ACE_RepairItem_Base {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1,1};
GVAR(carryDirection) = 0;
};
class Lamps_base_F;
class Land_PortableLight_single_F: Lamps_base_F {
GVAR(canCarry) = 1;
GVAR(carryPosition)[] = {0,1.2,0};
GVAR(carryDirection) = 180;
GVAR(canDrag) = 1;
GVAR(dragPosition)[] = {0,1.2,0};
GVAR(dragDirection) = 180;
};
};