ACE3/addons/vehiclelock
2015-01-23 16:40:39 -06:00
..
functions First Pass 2015-01-23 16:40:39 -06:00
ui Port Vehicle Lock Inital 2015-01-23 16:14:22 -06:00
$PBOPREFIX$ First Pass 2015-01-23 16:40:39 -06:00
CfgEventHandlers.hpp First Pass 2015-01-23 16:40:39 -06:00
CfgMagazines.hpp First Pass 2015-01-23 16:40:39 -06:00
CfgVehicles.hpp First Pass 2015-01-23 16:40:39 -06:00
CfgWeapons.hpp First Pass 2015-01-23 16:40:39 -06:00
config.cpp First Pass 2015-01-23 16:40:39 -06:00
readme.md First Pass 2015-01-23 16:40:39 -06:00
script_component.hpp First Pass 2015-01-23 16:40:39 -06:00
stringtable.xml First Pass 2015-01-23 16:40:39 -06:00
XEH_preInit.sqf First Pass 2015-01-23 16:40:39 -06:00

Author: PabstMirror

Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (DAC AI will steal unlocked vehicles)

Two key modes (can be used together): Simple Side based keys (e.g. "ACE_key_west" works on any hunter) Custom keys (one key will only open a specific vehicle and nothing else)

Items Added:

ACE_key_lockpick ACE_key_master ACE_key_west ACE_key_east ACE_key_indp ACE_key_civ

Magazine added (should never be manualy added, needs to be 'programed' to work on a vehicle): ACE_key_customKeyMagazine

For Mission Makers:

Modules: Vehicle Lock Setup - Settings for lockpick strength and initial vehicle lock state. Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle.

Global Variable: ACE_VehicleLock_DefaultLockpickStrength - Time in seconds to lock pick globaly, can also set per-vehicle (-1 would disable)

Vehicle setVariables: ACE_lock_side - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys ACE_vehicleLock_pickStr - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength ACE_lock_customKeys - ARRAY: array of strings of magazinesDetails, use the following function to modify

[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle; will add a ACE_magazine_customKey to bob and program it to work on car1