ACE3/addons/medical_gui/script_component.hpp
PabstMirror e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00

77 lines
2.1 KiB
C++

#define COMPONENT medical_gui
#define COMPONENT_BEAUTIFIED Medical GUI
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_MEDICAL_GUI
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MEDICAL_GUI
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_GUI
#endif
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
#include "\z\ace\addons\main\script_macros.hpp"
#include "\a3\ui_f\hpp\defineResincl.inc"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#include "\a3\ui_f\hpp\defineCommonGrids.inc"
#include "\a3\ui_f\hpp\defineCommonColors.inc"
#define POS_X(N) ((N) * GUI_GRID_W + GUI_GRID_CENTER_X)
#define POS_Y(N) ((N) * GUI_GRID_H + GUI_GRID_CENTER_Y)
#define POS_W(N) ((N) * GUI_GRID_W)
#define POS_H(N) ((N) * GUI_GRID_H)
#define IDD_MEDICAL_MENU 38580
#define IDC_TITLE 1200
#define IDC_TRIAGE 1300
#define IDC_EXAMINE 1310
#define IDC_BANDAGE 1320
#define IDC_MEDICATION 1330
#define IDC_AIRWAY 1340
#define IDC_ADVANCED 1350
#define IDC_DRAG 1360
#define IDC_TOGGLE 1370
#define IDC_TRIAGE_CARD 1400
#define IDC_INJURIES 1410
#define IDC_ACTIVITY 1420
#define IDC_QUICKVIEW 1430
#define IDC_ACTION_1 1500
#define IDC_ACTION_2 1510
#define IDC_ACTION_3 1520
#define IDC_ACTION_4 1530
#define IDC_ACTION_5 1540
#define IDC_ACTION_6 1550
#define IDC_ACTION_7 1560
#define IDC_ACTION_8 1570
#define IDC_ACTION_9 1580
#define IDCS_ACTION_BUTTONS [IDC_ACTION_1, IDC_ACTION_2, IDC_ACTION_3, IDC_ACTION_4, IDC_ACTION_5, IDC_ACTION_6, IDC_ACTION_7, IDC_ACTION_8, IDC_ACTION_9]
#define IDC_BODY_GROUP 6000
#define IDC_BODY_HEAD 6005
#define IDC_BODY_TORSO 6010
#define IDC_BODY_ARMLEFT 6015
#define IDC_BODY_ARMRIGHT 6020
#define IDC_BODY_LEGLEFT 6025
#define IDC_BODY_LEGRIGHT 6030
#define IDC_BODY_ARMLEFT_T 6035
#define IDC_BODY_ARMRIGHT_T 6040
#define IDC_BODY_LEGLEFT_T 6045
#define IDC_BODY_LEGRIGHT_T 6050
#define IDC_BODY_ARMLEFT_B 6055
#define IDC_BODY_ARMRIGHT_B 6060
#define IDC_BODY_LEGRIGHT_B 6065
#define IDC_BODY_LEGLEFT_B 6070
#define IDC_TRIAGE_STATUS 7000
#define IDC_TRIAGE_SELECT 7100