mirror of
https://github.com/acemod/ACE3.git
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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
#define COMPONENT medical_gui
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#define COMPONENT_BEAUTIFIED Medical GUI
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_MEDICAL_GUI
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_MEDICAL_GUI
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#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_GUI
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#endif
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#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
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#include "\z\ace\addons\main\script_macros.hpp"
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#include "\a3\ui_f\hpp\defineResincl.inc"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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#include "\a3\ui_f\hpp\defineCommonGrids.inc"
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#include "\a3\ui_f\hpp\defineCommonColors.inc"
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#define POS_X(N) ((N) * GUI_GRID_W + GUI_GRID_CENTER_X)
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#define POS_Y(N) ((N) * GUI_GRID_H + GUI_GRID_CENTER_Y)
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#define POS_W(N) ((N) * GUI_GRID_W)
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#define POS_H(N) ((N) * GUI_GRID_H)
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#define IDD_MEDICAL_MENU 38580
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#define IDC_TITLE 1200
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#define IDC_TRIAGE 1300
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#define IDC_EXAMINE 1310
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#define IDC_BANDAGE 1320
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#define IDC_MEDICATION 1330
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#define IDC_AIRWAY 1340
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#define IDC_ADVANCED 1350
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#define IDC_DRAG 1360
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#define IDC_TOGGLE 1370
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#define IDC_TRIAGE_CARD 1400
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#define IDC_INJURIES 1410
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#define IDC_ACTIVITY 1420
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#define IDC_QUICKVIEW 1430
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#define IDC_ACTION_1 1500
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#define IDC_ACTION_2 1510
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#define IDC_ACTION_3 1520
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#define IDC_ACTION_4 1530
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#define IDC_ACTION_5 1540
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#define IDC_ACTION_6 1550
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#define IDC_ACTION_7 1560
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#define IDC_ACTION_8 1570
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#define IDC_ACTION_9 1580
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#define IDCS_ACTION_BUTTONS [IDC_ACTION_1, IDC_ACTION_2, IDC_ACTION_3, IDC_ACTION_4, IDC_ACTION_5, IDC_ACTION_6, IDC_ACTION_7, IDC_ACTION_8, IDC_ACTION_9]
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#define IDC_BODY_GROUP 6000
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#define IDC_BODY_HEAD 6005
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#define IDC_BODY_TORSO 6010
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#define IDC_BODY_ARMLEFT 6015
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#define IDC_BODY_ARMRIGHT 6020
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#define IDC_BODY_LEGLEFT 6025
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#define IDC_BODY_LEGRIGHT 6030
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#define IDC_BODY_ARMLEFT_T 6035
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#define IDC_BODY_ARMRIGHT_T 6040
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#define IDC_BODY_LEGLEFT_T 6045
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#define IDC_BODY_LEGRIGHT_T 6050
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#define IDC_BODY_ARMLEFT_B 6055
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#define IDC_BODY_ARMRIGHT_B 6060
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#define IDC_BODY_LEGRIGHT_B 6065
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#define IDC_BODY_LEGLEFT_B 6070
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#define IDC_TRIAGE_STATUS 7000
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#define IDC_TRIAGE_SELECT 7100
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