mirror of
https://github.com/acemod/ACE3.git
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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
97 lines
4.0 KiB
C++
97 lines
4.0 KiB
C++
class GVAR(stats) {
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class statBase {
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scope = 1;
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priority = 0;
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stats[] = {};
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displayName = "";
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showBar = 0;
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showText = 0;
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barStatement = "";
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textStatement = "";
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condition = "true";
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tabs[] = {{}, {}};
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};
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class ACE_bananaPotassium: statBase {
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scope = 2;
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displayName= CSTRING(statPotassium);
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showBar = 1;
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barStatement = "1";
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condition = QUOTE((configName (_this select 1)) == 'ACE_Banana');
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tabs[] = {{}, {7}};
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};
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class ACE_mass: statBase {
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scope = 2;
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displayName= "$STR_a3_rscdisplayarsenal_stat_weight";
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showText = 1;
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textStatement = QUOTE([ARR_2(_this select 0, _this select 1)] call FUNC(statTextStatement_mass));
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tabs[] = {{0,1,2,3,4,5,6,7,8,9,10,11,12,13,14}, {0,1,2,3,4,5,6,7}};
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};
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class ACE_rateOfFire: statBase {
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scope = 2;
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priority = 5;
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stats[] = {"reloadTime"};
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displayName= "$STR_a3_rscdisplayarsenal_stat_rof";
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showBar = 1;
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showText = 1;
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(-1.4, 0.31)], [ARR_2(1, 0.01)], true)])] call FUNC(statBarStatement_default));
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textStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_2([ARR_2(-1.4, 0.31)], false)])] call FUNC(statTextStatement_rateOfFire));
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tabs[] = {{0,1}, {}};
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};
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class ACE_accuracy: statBase {
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scope = 2;
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priority = 4;
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stats[] = {"dispersion"};
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displayName = "$STR_a3_rscdisplayarsenal_stat_dispersion";
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showBar = 1;
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showText = 1;
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(-4, -1.7)], [ARR_2(1, 0.01)], true)])] call FUNC(statBarStatement_default));
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textStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_2([ARR_2(-4, -1.7)], false)])] call FUNC(statTextStatement_accuracy));
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tabs[] = {{0,1}, {}};
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};
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class ACE_maxZeroing: statBase {
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scope = 2;
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priority = 3;
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stats[] = {"maxZeroing"};
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displayName = "$STR_a3_rscdisplayarsenal_stat_range";
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showBar = 1;
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(0, 2500)], [ARR_2(0.01, 1)], false)])] call FUNC(statBarStatement_default));
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tabs[] = {{0,1,2}, {}};
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};
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class ACE_impact: statBase {
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scope = 2;
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priority = 2;
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stats[] = {"hit", "initSpeed"};
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displayName = "$STR_a3_rscdisplayarsenal_stat_impact";
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showBar = 1;
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barStatement = QUOTE([ARR_3(_this select 0, _this select 1, [ARR_3([ARR_2(0, 3.2)], [ARR_2(-1, 1100)], 2006)])] call FUNC(statBarStatement_impact));
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tabs[] = {{0,1,2}, {}};
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};
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class ACE_ballisticProtection: statBase {
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scope = 2;
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priority = 5;
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stats[] = {"passthrough"};
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displayName = "$STR_a3_rscdisplayarsenal_stat_passthrough";
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showBar = 1;
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(0, 0.63)], [ARR_2(0.01, 1)], false)])] call FUNC(statBarStatement_default));
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tabs[] = {{3,4,6}, {}};
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};
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class ACE_explosiveResistance: statBase {
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scope = 2;
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priority = 4;
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stats[] = {"armor"};
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displayName = "$STR_a3_rscdisplayarsenal_stat_armor";
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showBar = 1;
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(0, 0.80)], [ARR_2(0.01, 1)], false)])] call FUNC(statBarStatement_default));
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tabs[] = {{3,4,6}, {}};
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};
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class ACE_load: statBase {
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scope = 2;
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priority = 3;
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stats[] = {"maximumLoad"};
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displayName = "$STR_a3_rscdisplayarsenal_stat_load";
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showBar = 1;
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barStatement = QUOTE([ARR_3((_this select 0) select 0, _this select 1, [ARR_3([ARR_2(0, 500)], [ARR_2(0.01, 1)], false)])] call FUNC(statBarStatement_default));
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tabs[] = {{3,4,5}, {}};
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};
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};
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