ACE3/addons/gunbag/functions/fnc_canInteract.sqf
Dedmen Miller 26fe041342 Move gunbag type from inheritance to config property (#7022)
* Move gunbag type from inheritance to config property

* Add gunbag framework wiki

* Remove _generalMacro from doc

* Apply documentation suggestions

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-06-04 20:00:55 -05:00

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#include "script_component.hpp"
/*
* Author: Ir0n1E
* Check if client is able to interact with gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* -1: can't interact 0: empty gunbag 1: full gunbag <NUMBER>
*
* Example:
* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
*
* Public: No
*/
params ["_unit", "_target"];
private _result = -1;
private _gunbag = backpackContainer _target;
private _weapon = primaryWeapon _unit;
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
_result = 0;
};
if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon == ""}) then {
_result = 1;
};
_result