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https://github.com/acemod/ACE3.git
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fea2326488
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry. - Add an ace_cargo_size attribute to objects to alter how much cargo space they consume. - Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object. - Deprecate cargo makeLoadable module and public function. - Added some macros to get the space/size of a config, making code more readable in places.
106 lines
3.1 KiB
Plaintext
106 lines
3.1 KiB
Plaintext
/*
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* Author: marc_book, commy2, CAA-Picard
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* Unload and paradrop object from plane or helicopter.
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*
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* Arguments:
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* 0: Object <OBJECT>
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* 1: Vehicle <OBJECT>
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*
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* Return value:
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* Object unloaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_paradropItem
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_item", "_vehicle"];
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TRACE_2("params",_item,_vehicle);
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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if !(_item in _loaded) exitWith {false};
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// unload item from cargo
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_loaded deleteAt (_loaded find _item);
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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private _cargoSpace = [_vehicle] call FUNC(getCargoSpaceLeft);
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private _itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_cargoSpace + _itemSize), true];
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(boundingBoxReal _vehicle) params ["_bb1", "_bb2"];
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private _distBehind = ((_bb1 select 1) min (_bb2 select 1)) - 4; // 4 meters behind max bounding box
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TRACE_1("",_distBehind);
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private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
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private _itemObject = if (_item isEqualType objNull) then {
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detach _item;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_item, _posBehindVehicleAGL]] call CBA_fnc_serverEvent;
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_item
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} else {
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private _newItem = createVehicle [_item, _posBehindVehicleAGL, [], 0, ""];
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_newItem setPosASL (AGLtoASL _posBehindVehicleAGL);
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_newItem
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};
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_itemObject setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5));
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// open parachute and ir light effect
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[{
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params ["_item"];
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if (isNull _item || {getPos _item select 2 < 1}) exitWith {};
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private _parachute = createVehicle ["B_Parachute_02_F", [0,0,0], [], 0, "CAN_COLLIDE"];
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// cannot use setPos on parachutes without them closing down
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_parachute attachTo [_item, [0,0,0]];
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detach _parachute;
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private _velocity = velocity _item;
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_item attachTo [_parachute, [0,0,-1]];
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_parachute setVelocity _velocity;
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private _light = "Chemlight_yellow" createVehicle [0,0,0];
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_light attachTo [_item, [0,0,0]];
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}, [_itemObject], 0.7] call CBA_fnc_waitAndExecute;
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// smoke effect when crate landed
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[{
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(_this select 0) params ["_item"];
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if (isNull _item) exitWith {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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if (getPos _item select 2 < 1) then {
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private _smoke = "SmokeshellYellow" createVehicle [0,0,0];
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_smoke attachTo [_item, [0,0,0]];
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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};
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}, 1, [_itemObject]] call CBA_fnc_addPerFrameHandler;
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[
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[
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LSTRING(UnloadedItem),
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getText (configFile >> "CfgVehicles" >> typeOf _itemObject >> "displayName"),
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getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName")
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],
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3
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] call EFUNC(common,displayTextStructured);
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// Invoke listenable event
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["ace_cargoUnloaded", [_item, _vehicle, "paradrop"]] call CBA_fnc_globalEvent;
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true
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