ACE3/addons/medical/functions/fnc_setStructuralDamage.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

25 lines
472 B
Plaintext

/*
* Author: commy2
* Set the structural damage of a soldier without changing the individual hitpoints. Unit has to be local. Not safe to use with vehicles!
*
* Arguments:
* 0: The unit <OBJECT>
*
* ReturnValue:
* <NIL>
*
* Public: no?
*/
params ["_unit", "_damage"];
if (!local _unit) exitWith {};
private _allHitPoints = getAllHitPointsDamage _unit select 2;
_unit setDamage _damage;
{
_unit setHitIndex [_forEachIndex, _x];
} forEach _allHitPoints;