mirror of
https://github.com/acemod/ACE3.git
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130 lines
5.6 KiB
C++
130 lines
5.6 KiB
C++
class ACE_gui_backgroundBase;
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class ACE_gui_listBoxBase;
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class Rsctitles {
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class GVAR(DisplayInformation) {
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duration = 10e10;
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idd = 1111;
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movingenable = 0;
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onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(DisplayInformation))), _this select 0)]);
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onUnload = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(DisplayInformation))), nil)]);
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class controlsBackground {
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class bodyImgBackground: ACE_gui_backgroundBase {
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idc = -1;
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x = "safezoneX + (2.5 * (((safezoneW / safezoneH) min 1.2) / 40))";
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y = "1.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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w = "8.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "8.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.4)";
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colorBackground[] = {1,1,1,1};
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colorPicture[] = {1,1,1,1};
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colorText[] = {1,1,1,1};
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text = QPATHTOF(ui\body_background.paa);
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};
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class bodyImgHead: bodyImgBackground {
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idc = 50;
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colorBackground[] = {1,1,1,1};
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colorPicture[] = {1,1,1,1};
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colorText[] = {1,1,1,1};
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text = QPATHTOF(ui\body_head.paa);
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};
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class bodyImgTorso: bodyImgHead {
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idc = 51;
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text = QPATHTOF(ui\body_torso.paa);
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};
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class bodyImgArms_l: bodyImgHead {
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idc = 52;
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text = QPATHTOF(ui\body_arm_left.paa);
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};
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class bodyImgArms_r: bodyImgHead {
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idc = 53;
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text = QPATHTOF(ui\body_arm_right.paa);
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};
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class bodyImgLegs_l: bodyImgHead {
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idc = 54;
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text = QPATHTOF(ui\body_leg_left.paa);
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};
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class bodyImgLegs_r: bodyImgHead {
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idc = 55;
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text = QPATHTOF(ui\body_leg_right.paa);
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};
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class InjuryListLabel {
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idc = 199;
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type = CT_STATIC;
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x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))";
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y = "10.2 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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style = 0x00 + 0x100; // ST_LEFT + ST_SHADOW
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font = "RobotoCondensed";
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colorText[] = {0.95, 0.95, 0.95, 0.75};
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colorBackground[] = {"(profilenamespace getVariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getVariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getVariable ['GUI_BCG_RGB_B',0.5])", "(profilenamespace getVariable ['GUI_BCG_RGB_A',0.9])"};
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text = CSTRING(Injuries);
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};
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class InjuryList: ACE_gui_listBoxBase {
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idc = 200;
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x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))";
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y = "11 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "9 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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rowHeight = 0.03;
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colorBackground[] = {0, 0, 0, 0.2};
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colorText[] = {1,1, 1, 1.0};
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colorScrollbar[] = {0.95, 0.95, 0.95, 1};
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colorSelect[] = {0.95, 0.95, 0.95, 1};
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colorSelect2[] = {0.95, 0.95, 0.95, 1};
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colorSelectBackground[] = {0, 0, 0, 0.0};
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colorSelectBackground2[] = {0.0, 0.0, 0.0, 0.5};
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};
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class ActivityLog: InjuryList {
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idc = 302;
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y = "21.3 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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h = "7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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w = "15 * (((safezoneW / safezoneH) min 1.2) / 40)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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rowHeight = 0.03;
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shadow = 2;
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colorBackground[] = {0, 0, 0, 0};
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colorText[] = {1,1, 1, 1.0};
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colorScrollbar[] = {0.95, 0.95, 0.95, 1};
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colorSelect[] = {1,1,1,1};
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colorSelect2[] = {1,1,1,1};
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colorSelectBackground[] = {0, 0, 0, 0.0};
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colorSelectBackground2[] = {0.0, 0.0, 0.0, 0};
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};
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class TriageStatus {
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idc = 303;
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type = CT_STATIC;
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x = "safezoneX + (2 * (((safezoneW / safezoneH) min 1.2) / 40))";
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y = "20.5 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + safezoneY";
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w = "9 * (((safezoneW / safezoneH) min 1.2) / 40)";
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h = "0.7 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
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SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.7)";
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style = 0x00 + 0x100; // ST_LEFT + ST_SHADOW
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font = "RobotoCondensed";
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colorText[] = {0.95, 0.95, 0.95, 0.75};
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colorBackground[] = {0,0,0,0.9};
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text = "";
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};
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};
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};
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// disables blood texture overlay
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class RscHealthTextures {
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class controls {
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class Flame_1;
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class Blood_1: Flame_1 {
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text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_lower_ca.paa";
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};
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class Blood_2: Flame_1 {
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text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_middle_ca.paa";
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};
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class Blood_3: Flame_1 {
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text = ""; //"A3\Ui_f\data\igui\rsctitles\HealthTextures\blood_upper_ca.paa";
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};
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};
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};
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};
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