ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf
PabstMirror 82cf18575c Minor tweaks to medical
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00

38 lines
1.0 KiB
Plaintext

/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_player", "_partNumber", "_actionData"];
private _bloodLossOnSelection = 0;
// Add all bleeding from wounds on selection
{
_x params ["", "", "_selectionX", "_amountOf", "_percentageOpen"];
if (_selectionX == _partNumber) then {
_bloodLossOnSelection = _bloodLossOnSelection + (_amountOf * _percentageOpen);
};
} forEach (_target getvariable [QGVAR(openWounds), []]);
if (_bloodLossOnSelection >= 0.15) then {
_actionData set [2, QPATHTOF(UI\icons\medical_crossRed.paa)];
} else {
if (_bloodLossOnSelection > 0 ) then {
_actionData set [2, QPATHTOF(UI\icons\medical_crossYellow.paa)];
};
};