mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
53 lines
1.3 KiB
Plaintext
53 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Glowbal
|
|
* Sets the volume of the game, including third party radio modifications such as TFAR and ACRE.
|
|
*
|
|
* Arguments:
|
|
* 0: setVolume (default: false) <BOOL>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [true] call ace_common_fnc_setVolume
|
|
*
|
|
* Public: Yes
|
|
*
|
|
* Note: Uses player
|
|
*/
|
|
|
|
#define MUTED_LEVEL 0.2
|
|
#define NORMAL_LEVEL 1
|
|
#define NO_SOUND 0
|
|
|
|
params [["_setVolume", false]];
|
|
|
|
if (_setVolume) then {
|
|
// Vanilla Game
|
|
2 fadeSound NORMAL_LEVEL;
|
|
|
|
// TFAR
|
|
player setVariable ["tf_voiceVolume", NORMAL_LEVEL, true];
|
|
player setVariable ["tf_globalVolume", NORMAL_LEVEL];
|
|
player setVariable ["tf_unable_to_use_radio", false];
|
|
|
|
// ACRE2
|
|
if (!isNil "acre_api_fnc_setGlobalVolume") then { [NORMAL_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; };
|
|
player setVariable ["acre_sys_core_isDisabled", false, true];
|
|
|
|
} else {
|
|
// Vanilla Game
|
|
2 fadeSound MUTED_LEVEL;
|
|
|
|
// TFAR
|
|
player setVariable ["tf_voiceVolume", NO_SOUND, true];
|
|
player setVariable ["tf_globalVolume", MUTED_LEVEL];
|
|
player setVariable ["tf_unable_to_use_radio", true];
|
|
|
|
// ACRE2
|
|
if (!isNil "acre_api_fnc_setGlobalVolume") then { [MUTED_LEVEL^0.33] call acre_api_fnc_setGlobalVolume; };
|
|
player setVariable ["acre_sys_core_isDisabled", true, true];
|
|
|
|
};
|