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Not all explosives detonate on destruction, so their ammo config must be checked to see if they will. ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens. |
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.. | ||
fnc_blowOffTurret.sqf | ||
fnc_cookOff.sqf | ||
fnc_cookOffBox.sqf | ||
fnc_detonateAmmunition.sqf | ||
fnc_engineFire.sqf | ||
fnc_handleDamage.sqf | ||
fnc_secondaryExplosions.sqf | ||
script_component.hpp |