ACE3/addons/cookoff/functions
SilentSpike 7de56ad9b5 Fix #4630
Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.

ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-05 14:20:48 +00:00
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fnc_blowOffTurret.sqf auto add blown off turrets to curator 2016-09-18 11:31:28 +02:00
fnc_cookOff.sqf Blocks AI getting back into the vehicle on cookoff (#4587) 2016-10-30 13:33:28 +01:00
fnc_cookOffBox.sqf Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
fnc_detonateAmmunition.sqf Fix #4630 2016-11-05 14:20:48 +00:00
fnc_engineFire.sqf offset for quad engine smoke, delete destroyed RepairItem s 2016-09-16 13:51:41 +02:00
fnc_handleDamage.sqf Add ammo cookoff (#4376) 2016-10-06 22:37:38 +02:00
fnc_secondaryExplosions.sqf Port AGM cook off 2016-08-13 11:59:15 +02:00
script_component.hpp Port AGM cook off 2016-08-13 11:59:15 +02:00