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32 lines
949 B
Plaintext
32 lines
949 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Returns the damage threshold based on settings and unit type.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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*
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* Return Value:
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* 0: Repair Damage Threshold <NUMBER>
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*
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* Example:
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* [unit] call ace_repair_fnc_getPostRepairDamage
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*
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* Public: No
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*/
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params ["_unit"];
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TRACE_1("params",_unit);
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//If in facility or near vehicle then complete repair of hitpoint:
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if (([_unit] call FUNC(isInRepairFacility) || {[_unit] call FUNC(isNearRepairVehicle)})) exitWith {0};
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private _class = _unit getVariable ["ACE_IsEngineer", getNumber (configOf _unit >> "engineer")];
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//If advanced or more qualified than min, then use engineer threshold:
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if ((_class isEqualTo 2) || {[_unit, GVAR(engineerSetting_Repair) + 1] call FUNC(isEngineer)}) exitWith {
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(GVAR(repairDamageThreshold_Engineer) min GVAR(repairDamageThreshold))
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};
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//Return default threshold:
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GVAR(repairDamageThreshold)
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