ACE3/addons/common/functions/fnc_unloadPersonLocal.sqf
2015-08-26 17:39:44 +02:00

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/*
* Author: ViperMaul
* Unload a person from a vehicle, local
*
* Arguments:
* 0: unit <OBJECT>
*
* Return Value:
* Returns true if succesfully unloaded person <BOOL>
*
* Public: No
*/
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
private ["_loaded", "_emptyPos","_validVehiclestate"];
PARAMS_2(_unit,_vehicle);
_validVehiclestate = true;
if (_vehicle isKindOf "Ship" ) then {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("SHIP Ground Check", getPosATL _vehicle );
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]); // TODO: if spot is underwater pick another spot.
} else {
if (_vehicle isKindOf "Air" ) then {
if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
} else {
if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
};
};
TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
if (!_validVehiclestate) exitwith {
ACE_LOGWARNING_4("Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4",_vehicle,getPos _vehicle,isTouchingGround _vehicle,speed _vehicle);
false
};
if (count _emptyPos == 0) exitwith {
ACE_LOGWARNING_1("No safe empty spots to unload patient. %1",_emptyPos);
false
}; //consider displaying text saying there are no safe places to exit the vehicle
unassignVehicle _unit;
[_unit] orderGetIn false;
TRACE_1("Ejecting", alive _unit);
_unit action ["Eject", vehicle _unit];
[ {
private "_anim";
PARAMS_2(_unit,_emptyPos);
_unit setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
if (!([_unit] call FUNC(isAwake))) then {
TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
if (driver _unit == _unit) then {
_anim = [_unit] call EFUNC(common,getDeathAnim);
[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
[{
_unit = _this select 0;
_anim = _this select 1;
if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
};
}, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
};
};
},[_unit,_emptyPos], 0.5, 0] call EFUNC(common,waitAndExecute);
[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
_loaded = _loaded - [_unit];
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
true