ACE3/addons/switchunits/functions/fnc_initPlayer.sqf
bux578 509bfefff1 fixed SwitchUnits
needed to wait in initPlayer
2015-02-03 21:47:48 +01:00

52 lines
1.2 KiB
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/*
* Author: bux578
* Initializes the player
*
* Arguments:
* 0: player <OBJECT>
* 1: sides <ARRAY<OBJECT>>
*
* Return Value:
* None
*
* Example:
* [_player, _sides] call FUNC(initPlayer)
*
* Public: No
*/
#include "script_component.hpp"
private ["_playerUnit", "_sides"];
_playerUnit = _this select 0;
_sides = _this select 1;
if (vehicle _playerUnit == _playerUnit) then {
[_sides] call FUNC(markAiOnMap);
_playerUnit setVariable [QGVAR(IsPlayerUnit), true];
_playerUnit allowDamage false;
GVAR(OriginalUnit) = _playerUnit;
//GVAR(OriginalName) = [_playerUnit] call EFUNC(common,getName);
GVAR(OriginalName) = name _playerUnit;
GVAR(OriginalGroup) = group _playerUnit;
// remove all starting gear of a player
removeAllWeapons _playerUnit;
removeGoggles _playerUnit;
removeHeadgear _playerUnit;
removeVest _playerUnit;
removeAllAssignedItems _playerUnit;
clearAllItemsFromBackpack _playerUnit;
removeBackpack _playerUnit;
_playerUnit linkItem "ItemMap";
removeUniform _playerUnit;
[_playerUnit, "ACE_SwitchUnits", true] call EFUNC(common,setForceWalkStatus);
[_playerUnit, _sides] call FUNC(addMapFunction);
};