ACE3/addons/vehiclelock/CfgVehicles.hpp
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

135 lines
5.5 KiB
C++

#define MACRO_LOCK_ACTIONS \
class ACE_SelfActions { \
class ACE_unlockVehicle { \
displayName = CSTRING(Action_UnLock); \
condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(2,3)]}); \
statement = QUOTE([ARR_3(QUOTE(QGVAR(setVehicleLock)), [ARR_2(_target,false)], [_target])] call CBA_fnc_targetEvent); \
priority = 0.3; \
icon = QPATHTOF(UI\key_menuIcon_ca.paa); \
}; \
class ACE_lockVehicle { \
displayName = CSTRING(Action_Lock); \
condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(0,1)]}); \
statement = QUOTE([ARR_3(QUOTE(QGVAR(setVehicleLock)), [ARR_2(_target,true)], [_target])] call CBA_fnc_targetEvent); \
priority = 0.2; \
icon = QPATHTOF(UI\key_menuIcon_ca.paa); \
}; \
class ACE_lockpickVehicle { \
displayName = CSTRING(Action_Lockpick); \
condition = QUOTE([ARR_3(_player, _target, 'canLockpick')] call FUNC(lockpick)); \
statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \
priority = 0.1; \
}; \
}; \
class ACE_Actions { \
class ACE_MainActions { \
class ACE_unlockVehicle { \
displayName = CSTRING(Action_UnLock); \
distance = 4; \
condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(2,3)]}); \
statement = QUOTE([ARR_3(QUOTE(QGVAR(setVehicleLock)), [ARR_2(_target,false)], [_target])] call CBA_fnc_targetEvent); \
exceptions[] = {"isNotSwimming"}; \
priority = 0.3; \
icon = QPATHTOF(UI\key_menuIcon_ca.paa); \
}; \
class ACE_lockVehicle { \
displayName = CSTRING(Action_Lock); \
distance = 4; \
condition = QUOTE(([ARR_2(_player, _target)] call FUNC(hasKeyForVehicle)) && {(locked _target) in [ARR_2(0,1)]}); \
statement = QUOTE([ARR_3(QUOTE(QGVAR(setVehicleLock)), [ARR_2(_target,true)], [_target])] call CBA_fnc_targetEvent); \
exceptions[] = {"isNotSwimming"}; \
priority = 0.2; \
icon = QPATHTOF(UI\key_menuIcon_ca.paa); \
}; \
class ACE_lockpickVehicle { \
displayName = CSTRING(Action_Lockpick); \
distance = 4; \
condition = QUOTE([ARR_3(_player, _target, 'canLockpick')] call FUNC(lockpick)); \
statement = QUOTE([ARR_3(_player, _target, 'startLockpick')] call FUNC(lockpick)); \
exceptions[] = {"isNotSwimming"}; \
priority = 0.1; \
}; \
}; \
};
class CfgVehicles {
class LandVehicle;
class Car: LandVehicle {
MACRO_LOCK_ACTIONS
};
class Tank: LandVehicle {
MACRO_LOCK_ACTIONS
};
class Air;
class Helicopter: Air {
MACRO_LOCK_ACTIONS
};
class Motorcycle: LandVehicle {
MACRO_LOCK_ACTIONS
};
class Ship;
class Ship_F: Ship {
MACRO_LOCK_ACTIONS
};
class Logic;
class Module_F: Logic {
class ModuleDescription;
};
class ACE_Module: Module_F {};
class ACE_VehicleLock_ModuleSetup: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Module_DisplayName);
function = QFUNC(moduleInit);
scope = 2;
isGlobal = 0;
isSingular = 1;
icon = QPATHTOF(UI\Icon_Module_VehicleLock_ca.paa);
functionPriority = 0;
class Arguments {
class LockVehicleInventory {
displayName = CSTRING(LockVehicleInventory_DisplayName);
description = CSTRING(LockVehicleInventory_Description);
typeName = "BOOL";
defaultValue = 0;
};
class VehicleStartingLockState {
displayName = CSTRING(VehicleStartingLockState_DisplayName);
description = CSTRING(VehicleStartingLockState_Description);
typeName = "NUMBER";
class values {
class None {name = CSTRING(VehicleStartingLockState_AsIs); value = 0; default = 1;};
class Side {name = CSTRING(VehicleStartingLockState_Locked); value = 1;};
class Unique {name = CSTRING(VehicleStartingLockState_Unlocked); value = 2;};
};
};
class DefaultLockpickStrength {
displayName = CSTRING(DefaultLockpickStrength_DisplayName);
description = CSTRING(DefaultLockpickStrength_Description);
typeName = "NUMBER";
defaultValue = "10";
};
};
class ModuleDescription {
description = CSTRING(Module_Description);
};
};
class ACE_VehicleLock_ModuleSyncedAssign: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(VehicleKeyAssign_Module_DisplayName);
function = QFUNC(moduleSync);
scope = 2;
isGlobal = 0;
icon = QPATHTOF(UI\Icon_Module_VehicleKey_ca.paa);
functionPriority = 0;
class Arguments {};
class ModuleDescription: ModuleDescription {
description = CSTRING(VehicleKeyAssign_Module_Description);
sync[] = {"AnyPlayer", "AnyVehicle"};
};
};
};