ACE3/addons/arsenal/functions/fnc_onLoadoutsOpen.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe
* onLoad EH for arsenal loadouts display.
*
* Arguments:
* 0: Ignored
* 1: Arguments <ARRAY>
* 1.1: Loadouts display <DISPLAY>
*
* Return Value:
* None
*
* Public: No
*/
params ["", "_args"];
_args params ["_display"];
private _arsenalDisplay = findDisplay IDD_ace_arsenal;
private _mouseBlockCtrl = _arsenalDisplay displayCtrl IDC_mouseBlock;
_mouseBlockCtrl ctrlEnable true;
_mouseBlockCtrl ctrlCommit 0;
[_arsenalDisplay] call FUNC(buttonHide);
GVAR(currentLoadoutsTab) = -1;
GVAR(loadoutsSearchbarFocus) = false;
GVAR(loadoutsPanelFocus) = false;
GVAR(previousCameraPos) = GVAR(cameraPosition);
GVAR(cameraPosition) = [5,0,20,[-0.85,0,0.85]];
private _panelContentCtrl = _display displayCtrl IDC_contentPanel;
_panelContentCtrl ctrlSetFontHeight (4.5 * GRID_H);
_panelContentCtrl ctrlCommit 0;
if !(GVAR(allowDefaultLoadouts)) then {
private _buttonDefaultLoadoutsCtrl = _display displayCtrl IDC_buttonDefaultLoadouts;
_buttonDefaultLoadoutsCtrl ctrlEnable false;
_buttonDefaultLoadoutsCtrl ctrlCommit 0;
private _buttonDefaultLoadoutsBackgroundCtrl = _display displayCtrl IDC_buttonDefaultLoadoutsBackground;
_buttonDefaultLoadoutsBackgroundCtrl ctrlShow false;
_buttonDefaultLoadoutsBackgroundCtrl ctrlCommit 0;
};
if !(GVAR(allowSharedLoadouts) && {isMultiplayer}) then {
private _buttonShareLoadoutsCtrl = _display displayCtrl IDC_buttonSharedLoadouts;
_buttonShareLoadoutsCtrl ctrlEnable false;
_buttonShareLoadoutsCtrl ctrlCommit 0;
private _buttonShareLoadoutsBackgroundCtrl = _display displayCtrl IDC_buttonSharedLoadoutsBackground;
_buttonShareLoadoutsBackgroundCtrl ctrlShow false;
_buttonShareLoadoutsBackgroundCtrl ctrlCommit 0;
};
[QGVAR(loadoutsDisplayOpened), [_display]] call CBA_fnc_localEvent;
[_display, _display displayCtrl IDC_buttonMyLoadouts] call FUNC(loadoutsChangeTab);