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9e5c4a7ed9
* Transfer medical AI to CBA setting * Neuter the old settings module I've left the entry in CfgVehicles so that it doesn't cause errors on older missions, but it's just a dumb logic now and does nothing. * Remove medic setting * Move increaseTraining setting * Move fnc_adjustPainlevel to medical_status * Move pain and bleed coefficients to medical_status * Move advanced bandages to medical_treatment * Move advanced medication to medical_treatment * Move advanced diagnose to medical_treatment * Move wound reopening and screams settings * Move damage threshold settings * Move showPain setting * Move statemachine settings * Move pain visualisation setting * Move all treatment usage settings * Move self IV setting * Move remaining settings * Sort treatment setting string categories
8 lines
192 B
C++
8 lines
192 B
C++
class CfgVehicles {
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class Logic;
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// Left as dumb logic so that old missions don't error about missing vehicle
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class ACE_moduleMedicalSettings: Logic {
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scope = 1;
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};
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};
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