ACE3/addons/medical
2016-10-07 00:09:58 +02:00
..
data Add stringtables and items 2016-07-15 12:21:56 +02:00
functions treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
sounds/heart_beats implement custom treatment sounds 2016-09-29 18:45:18 +02:00
ui Use GVAR where applicable 2016-07-20 07:15:18 +03:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Clean up unconscious and revive states 2016-07-07 12:57:21 +02:00
ACE_Settings.hpp treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
CfgEden.hpp Fix 3den attribute layout for 1.62 2016-07-12 17:54:16 +02:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgSounds.hpp Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
CfgVehicles.hpp Merge branch 'master' 2016-09-18 11:51:21 +02:00
CfgWeapons.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
config.cpp woundHandler(SQF), fixes, improvements, more consistent variable naming 2016-09-27 17:29:49 +02:00
script_component.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
stringtable.xml treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
XEH_postInit.sqf add weapon sway by pain 2016-10-07 00:09:58 +02:00
XEH_preInit.sqf convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
XEH_PREP.hpp treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00