ACE3/addons/chemlights/functions/fnc_initIR.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: voiper
* Spawn IR marker for dummy IR physX object.
*
* Arguments:
* 1: Dummy IR physX <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_object] call ace_chemlights_fnc_initIR;
*
* Public: No
*/
params ["_dummy"];
private _chemlightClass = getText (configFile >> "CfgVehicles" >> typeOf _dummy >> "ACE_Attachable");
private _config = configFile >> "CfgAmmo" >> _chemlightClass;
private _delay = getNumber (_config >> "explosionTime");
private _lifeTime = getNumber (_config >> "timeToLive");
[{
params ["_dummy", "_lifeTime"];
private _IRMarker = "ACE_Chemlight_IR_Marker" createVehicle [0,0,0];
_IRMarker attachTo [_dummy, [0,0,0]];
[FUNC(removeIR), [_dummy, _IRMarker], _lifeTime] call CBA_fnc_waitAndExecute;
}, [_dummy, _lifeTime], _delay] call CBA_fnc_waitAndExecute;