ACE3/addons/gunbag/functions/fnc_canInteract.sqf
mjc4wilton 7d4a2b07bb
Gunbag - Add weapon swapping (#7713)
* Gunbag Update

adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag.

* Update stringtable.xml

* Update addons/gunbag/functions/fnc_swapWeapon.sqf

Update authors field to add credit to the original author of much of the changed code

Co-authored-by: Joko <hoffman.jonas95@gmail.com>

* Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf

Update the virtual load in a more efficient way.

Co-authored-by: Joko <hoffman.jonas95@gmail.com>

* Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf

Properly attribute author of majority of original code

Co-authored-by: Joko <hoffman.jonas95@gmail.com>

* Update stringtable.xml

* Update French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Remove non-English translations

Leave translations open to translators

* Add CBA setting to enable weapon switching (Default false)

* Fixed variables and updated names for consistancy

* Convert from ACE Settings to CBA Settings

* Fix stringtable.xml indentation

* Update addons/gunbag/initSettings.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/initSettings.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/functions/fnc_swapGunbag.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/initSettings.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update initSettings.sqf

Change default value to true

* Update CfgVehicles.hpp

Co-authored-by: Joko <hoffman.jonas95@gmail.com>
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-19 10:35:19 -05:00

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#include "script_component.hpp"
/*
* Author: Ir0n1E
* Check if client is able to interact with gunbag.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
*
* Return Value:
* -1: can't interact 0: empty gunbag 1: full gunbag 2: full gunbag & has primary <NUMBER>
*
* Example:
* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
*
* Public: No
*/
params ["_unit", "_target"];
private _result = -1;
private _gunbag = backpackContainer _target;
private _weapon = primaryWeapon _unit;
if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
_result = 0;
};
if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon == ""}) then {
_result = 1;
};
if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon != ""}) then {
_result = 2;
};
_result