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* Gunbag Update adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag. * Update stringtable.xml * Update addons/gunbag/functions/fnc_swapWeapon.sqf Update authors field to add credit to the original author of much of the changed code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Update the virtual load in a more efficient way. Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf Properly attribute author of majority of original code Co-authored-by: Joko <hoffman.jonas95@gmail.com> * Update stringtable.xml * Update French translation Co-authored-by: Elgin675 <elgin675@hotmail.com> * Remove non-English translations Leave translations open to translators * Add CBA setting to enable weapon switching (Default false) * Fixed variables and updated names for consistancy * Convert from ACE Settings to CBA Settings * Fix stringtable.xml indentation * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbag.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Update addons/gunbag/initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update initSettings.sqf Change default value to true * Update CfgVehicles.hpp Co-authored-by: Joko <hoffman.jonas95@gmail.com> Co-authored-by: Elgin675 <elgin675@hotmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
36 lines
907 B
Plaintext
36 lines
907 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ir0n1E
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* Check if client is able to interact with gunbag.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* -1: can't interact 0: empty gunbag 1: full gunbag 2: full gunbag & has primary <NUMBER>
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*
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* Example:
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* _canInteract = [player, target] call ace_gunbag_fnc_canInteract
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*
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* Public: No
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*/
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params ["_unit", "_target"];
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private _result = -1;
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private _gunbag = backpackContainer _target;
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private _weapon = primaryWeapon _unit;
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if ((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo [] && {_weapon != ""} && {!(_weapon call FUNC(isMachineGun))}) then {
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_result = 0;
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};
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if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon == ""}) then {
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_result = 1;
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};
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if (!((_gunbag getVariable [QGVAR(gunbagWeapon), []]) isEqualTo []) && {_weapon != ""}) then {
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_result = 2;
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};
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_result
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