ACE3/addons/medical/functions/fnc_setUnconscious.sqf
PabstMirror f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00

75 lines
2.5 KiB
Plaintext

#include "script_component.hpp"
/*
* Author: Glowbal
* Sets a unit in the unconscious state.
*
* Arguments:
* 0: The unit that will be put in an unconscious state <OBJECT>
* 1: Set unconsciouns <BOOL> (default: true)
* 2: Minimum unconscious time (set to 0 to ignore) <NUMBER><OPTIONAL> (default: 0)
* 3: Force wakeup at given time if vitals are stable <BOOL><OPTIONAL> (default: false)
*
* Return Value:
* Success? <BOOLEAN>
*
* Example:
* [bob, true] call ace_medical_fnc_setUnconscious;
* [player, true, 5, true] call ace_medical_fnc_setUnconscious;
*
* Public: Yes
*/
// only run this after the settings are initialized
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this];
};
params [["_unit", objNull, [objNull]], ["_knockOut", true, [false]], ["_minWaitingTime", 0, [0]], ["_forcedWakup", false, [false]]];
TRACE_4("setUnconscious",_unit,_knockOut,_minWaitingTime,_forcedWakup);
if ((isNull _unit) || {!alive _unit} || {!(_unit isKindOf "CAManBase")}) exitWith {
ERROR_3("Bad Unit %1 [Type: %2] [Alive: %3]",_unit,typeOf _unit,alive _unit);
false
};
if (!local _unit) exitWith {
[QEGVAR(medical,setUnconscious), _this, _unit] call CBA_fnc_targetEvent;
true
};
if (_knockOut isEqualTo IS_UNCONSCIOUS(_unit)) exitWith {
WARNING_2("setUnconscious called with no change [Unit %1] [State [%2]", _unit, _knockOut);
false
};
if (currentWeapon _unit != primaryWeapon _unit) then {
_unit selectWeapon primaryWeapon _unit;
};
if (_knockOut) then {
if (_minWaitingTime > 0) then {
if (_forcedWakup) then {
// If unit still has stable vitals at min waiting time, then force wake up
[{
params [["_unit", objNull]];
if ((alive _unit) && {_unit call EFUNC(medical_status,hasStableVitals)}) then {
TRACE_1("Doing delay wakeup",_unit);
[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
} else {
TRACE_1("Skipping delay wakeup",_unit);
};
}, [_unit], _minWaitingTime] call CBA_fnc_waitAndExecute;
};
if (EGVAR(medical,spontaneousWakeUpChance) > 0) then {
TRACE_1("setting lastWakeUpCheck",_minWaitingTime);
_unit setVariable [QEGVAR(medical,lastWakeUpCheck), CBA_missionTime + _minWaitingTime - SPONTANEOUS_WAKE_UP_INTERVAL];
};
};
[QGVAR(knockOut), _unit] call CBA_fnc_localEvent;
} else {
[QGVAR(WakeUp), _unit] call CBA_fnc_localEvent;
};
true