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68ed19911a
* configOf lookups * forEach, missed configOf * revert handcuff distance change Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * optimize condition Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * capitalization Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * use object in getVehicleIcon Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * remove extra brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add missing brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment pt2 Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * revert to cursorTarget Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
44 lines
1.6 KiB
Plaintext
44 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dani (TCVM), PabstMirror
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* Handles the use of proxy weapons to fix engine-reload times
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*
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* Arguments:
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* 0: Weapon <OBJECT>
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* 1: Turret <ARRAY>
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* 2: Proxy weapon needed <BOOL>
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* 2: Weapon should be emptied <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [weapon, [0], true, false] call ace_csw_fnc_proxyWeapon
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*
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* Public: No
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*/
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params ["_staticWeapon", "_turret", "_needed", "_emptyWeapon"];
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TRACE_4("proxyWeapon",_staticWeapon,_turret,_needed,_emptyWeapon);
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if (_staticWeapon getVariable [format [QGVAR(proxyHandled_%1), _turret], false]) exitWith { TRACE_1("already handled",typeOf _staticWeapon); };
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private _proxyWeapon = getText (configOf _staticWeapon >> "ace_csw" >> "proxyWeapon");
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TRACE_2("",typeOf _staticWeapon,_proxyWeapon);
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if (_proxyWeapon == "") exitWith {};
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private _currentWeapon = (_staticWeapon weaponsTurret [0]) param [0, "#none"];
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if ((missionNamespace getVariable [_proxyWeapon, objNull]) isEqualType {}) then { // check if string is a function
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TRACE_1("Calling proxyWeapon function",_proxyWeapon);
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// This function may replace magazines or do other things to the static weapon
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_proxyWeapon = [_staticWeapon, _turret, _currentWeapon, _needed, _emptyWeapon] call (missionNamespace getVariable _proxyWeapon);
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_needed = _proxyWeapon != "";
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};
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if (!_needed) exitWith { TRACE_2("not needed",_needed,_proxyWeapon); };
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TRACE_2("swapping to proxy weapon",_currentWeapon,_proxyWeapon);
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_staticWeapon removeWeaponTurret [_currentWeapon, _turret];
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_staticWeapon addWeaponTurret [_proxyWeapon, _turret];
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_staticWeapon setVariable [format [QGVAR(proxyHandled_%1), _turret], true, true];
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