ACE3/addons/dragging/functions/fnc_carryObjectPFH.sqf
Grim 535662b883
Dragging - Add limping check to carrier and improve limping check for target unit (#9251)
* fix limping damage threshold

* add check for carrier not limping
2023-07-10 06:45:53 +03:00

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#include "script_component.hpp"
/*
* Author: commy2
* PFH for Carry Object
*
* Arguments:
* 0: ARGS <ARRAY>
* 0: Unit <OBJECT>
* 1: Target <OBJECT>
* 2: Start time <NUMBER>
* 1: PFEH Id <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[player, target], 20] call ace_dragging_fnc_carryObjectPFH;
*
* Public: No
*/
#ifdef DEBUG_ENABLED_DRAGGING
systemChat format ["%1 carryObjectPFH running", CBA_missionTime];
#endif
params ["_args", "_idPFH"];
_args params ["_unit", "_target", "_startTime"];
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
TRACE_2("carry false",_unit,_target);
_unit setVariable [QGVAR(hint), nil];
[] call EFUNC(interaction,hideMouseHint);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// drop if the crate is destroyed OR target moved away from carrier (weapon disassembled) OR carrier starts limping
if !(alive _target && {_unit distance _target <= 10} && {_unit getHitPointDamage "HitLegs" < 0.5}) exitWith {
TRACE_2("dead/distance",_unit,_target);
if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
//attachTo seems to have some kind of network delay and target can return an odd position during the first few frames,
//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
};
[_unit, _target] call FUNC(dropObject_carry);
_unit setVariable [QGVAR(hint), nil];
[] call EFUNC(interaction,hideMouseHint);
[_idPFH] call CBA_fnc_removePerFrameHandler;
};
// Mouse hint
private _hintLMB = localize LSTRING(Drop);
getCursorObjectParams params ["_cursorObject", "", "_distance"];
if (
!isNull _cursorObject
&& {_distance < MAX_LOAD_DISTANCE}
&& {([_unit, _cursorObject, ["isNotCarrying"]] call EFUNC(common,canInteractWith))}
&& {
if (_target isKindOf "CAManBase") then {
[_cursorObject, 0, true] call EFUNC(common,nearestVehiclesFreeSeat) isNotEqualTo []
} else {
[_target, _cursorObject] call EFUNC(cargo,canLoadItemIn)
}
}
) then {
_hintLMB = localize ELSTRING(Cargo,loadObject);
};
private _hintMMB = localize LSTRING(RaiseLowerRotate);
if (_target isKindOf "CAManBase") then {
_hintMMB = "";
};
private _hint = [_hintLMB, "", _hintMMB];
if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
_unit setVariable [QGVAR(hint), _hint];
_hint call EFUNC(interaction,showMouseHint);
};