mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
8d2bba4b35
* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: mharis001
|
|
* Updates the action buttons based currently avaiable treatments.
|
|
*
|
|
* Arguments:
|
|
* 0: Medical Menu display <DISPLAY>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [_display] call ace_medical_gui_fnc_updateActions
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_display"];
|
|
|
|
private _selectedCategory = GVAR(selectedCategory);
|
|
|
|
// Clear all action buttons
|
|
{
|
|
private _ctrl = _display displayCtrl _x;
|
|
_ctrl ctrlRemoveAllEventHandlers "ButtonClick";
|
|
_ctrl ctrlShow false;
|
|
} forEach IDCS_ACTION_BUTTONS;
|
|
|
|
// Handle triage list (no actions shown)
|
|
private _ctrlTriage = _display displayCtrl IDC_TRIAGE_CARD;
|
|
private _showTriage = _selectedCategory == "triage";
|
|
_ctrlTriage ctrlEnable _showTriage;
|
|
|
|
lbClear _ctrlTriage;
|
|
|
|
if (_showTriage) exitWith {
|
|
[_ctrlTriage, GVAR(target)] call FUNC(updateTriageCard);
|
|
};
|
|
|
|
// Show treatment options on action buttons
|
|
private _idcIndex = 0;
|
|
|
|
{
|
|
_x params ["_displayName", "_category", "_condition", "_statement"];
|
|
|
|
// Check action category and condition
|
|
if (_category == _selectedCategory && {call _condition}) then {
|
|
private _ctrl = _display displayCtrl (IDCS_ACTION_BUTTONS select _idcIndex);
|
|
_ctrl ctrlSetText _displayName;
|
|
_ctrl ctrlShow true;
|
|
|
|
_ctrl ctrlAddEventHandler ["ButtonClick", _statement];
|
|
_ctrl ctrlAddEventHandler ["ButtonClick", {GVAR(pendingReopen) = true}];
|
|
|
|
_idcIndex = _idcIndex + 1;
|
|
};
|
|
} forEach GVAR(actions);
|