mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: Jonpas
|
|
* Sets Object View Distance dynamically based on current Field of View, between Object View Distance (minimal value) and View Distance (maximum value) set before this PFH starts.
|
|
*
|
|
* Arguments:
|
|
* 0: PFH Arguments <ARRAY>
|
|
* 1: PFH Handle <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* PFH Handle <NUMBER>
|
|
*
|
|
* Example:
|
|
* [] call ace_viewdistance_fnc_setFovBasedOvdPFH
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["", "_idPFH"];
|
|
|
|
// Remove PFH and set Object View Distance back to what it was before
|
|
if (GVAR(objectViewDistanceCoeff) < 6) exitWith {
|
|
[_idPFH] call CBA_fnc_removePerFrameHandler;
|
|
GVAR(fovBasedPFHminimalViewDistance) = nil;
|
|
};
|
|
|
|
private _zoom = ([] call CBA_fnc_getFov) select 1;
|
|
|
|
if (_zoom > VD_ZOOM_NORMAL) then {
|
|
// Dynamically set Object View Distance based on player's Zoom Level and View Distance
|
|
if ((vehicle ACE_player) isKindOf "Air") then {
|
|
setObjectViewDistance ((_zoom / VD_ZOOM_DIVISION_AIR * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance));
|
|
} else {
|
|
setObjectViewDistance ((_zoom / VD_ZOOM_DIVISION * (viewDistance - GVAR(fovBasedPFHminimalViewDistance))) + GVAR(fovBasedPFHminimalViewDistance));
|
|
};
|
|
} else {
|
|
if ((vehicle ACE_player) isKindOf "Air") then {
|
|
setObjectViewDistance (GVAR(fovBasedPFHminimalViewDistance) + viewDistance / 10);
|
|
} else {
|
|
setObjectViewDistance GVAR(fovBasedPFHminimalViewDistance);
|
|
};
|
|
};
|
|
TRACE_2("FoV Based",getObjectViewDistance select 0,_zoom);
|