ACE3/addons/advanced_throwing
Josuan Albin 5ae0ef6bbe Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
* Fix explosive placement while underwater

* Apply suggestions from code review

Co-Authored-By: alganthe <alganthe@live.fr>

* Change placeApprove header to reflect changes

* Replace lineIntersectsWith in isInMedicalFacility

* Replace linesIntersects in isInRepairFacility, fix params

Public func, params should have an expected type.

* Replace linesIntersects in spallTrack

* Replace lineIntersects in getFirstObjectIntersection and findReflection

* Replace lineIntersects in advanced throwing

grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed.

* Fix possible issue in pointing while underwater

* Fix possible issue while underwater in attach

* Replace count with isEqualTo in lineIntersectsSurfaces replacements

* Fix inverted conditions

* Fix drawArc

* Fix fnc_attach

* Reverse advanced_throwing and spallTrack lineIntersects changes

* Fix issues raised from code review
2019-12-07 14:58:21 -06:00
..
functions Replace remaining lineIntersects with lineIntersectsSurfaces (#6898) 2019-12-07 14:58:21 -06:00
UI
$PBOPREFIX$
ACE_Settings.hpp
CfgAmmo.hpp
CfgEventHandlers.hpp
CfgVehicles.hpp
config.cpp
README.md
script_component.hpp
stringtable.xml
XEH_postInit.sqf
XEH_preInit.sqf
XEH_PREP.hpp
XEH_preStart.sqf

ace_advanced_throwing

Integrates advanced throwing by Dslyecxi.

Maintainers

The people responsible for merging changes to this component or answering potential questions.